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simonisacssona

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A member registered Jul 22, 2019 · View creator page →

Creator of

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Great music, super cool concept and implementation. Awesome job!

Hey CGSmoothie! Just saw your devlog and on the topic of camera issues I only heard you mention that it zooms in and gets stuck behind objects? But I would propose that the larger problem stems from that the controls are inverted and that the sensitivity is too high. Also the pointer still being visible is messing with my mind haha. Fix these in an updated post-jam version and you have one heck of a cool game! 

Thank you so much for playing and giving feedback <3 You DID make the most kick-ass rhythm game though, so don't worry! During development we thought grammatically incorrect sentences usually provided funnier results - but we'll see if we might adjust it like you suggested in an updated version. We do have a system that gives a bonus if you make a grammatically correct sentence, so we do take it into account at least.

About the dog ending I actually have no idea what could've caused that! I can't even repro it myself 😰 I hope you know Nanako was happy to leave Pairgatory with you!

So happy to hear you enjoyed it! I'm sure Oscupp will forgive you...

And yes! Really sorry about the motion blur, we'll make sure that's an option to turn off if we release an updated version. Great accessibility feedback!

So glad you liked it!! Check out the huge gates by the bridge after you've gone on all 4 dates 😊

Thank you so much for playing!! We did consider that, but ultimately we settled on the dice being random to create more interesting scenarios and funny moments. But we'll see, maybe we change it back in an updated version! I'm sure the cuppa would give you a second chance <3

Super glad you liked it!! The extra dice are added to your inventory- but you will still always only roll 4 at a time. So you might've found a die with the word "Theme Park" on it that would impress Kimty. Hope that explains it <3

Just saw Mark play this on stream and got super excited to see another game that didn't have numbers on the dice! Loved your take on this theme, it was super funny and well written. Really loved it, great job!! 

Very lovely little bomber-man style game. Really fun with friends and extremely pretty to look at. Great job on this one!

Out of all the games to take inspiration from and try to add a dice mechanic, Inscryption is a fantastic pick. Solo dev??? Insane. I had lots of fun, the presentation was great, and I'm shocked that you managed to make this in the time given. Bravo!!

Seen a few other entries with this concept, but this one REALLY ran with it. It's extremely fun and polished, hard to believe it was done in 48hours. I would buy this in heartbeat. The cat was extremely cute and pettable as well. Amazing job - 10/10

I had a very similar idea, think it's super clever and glad someone else executed on it. The art is SUPER cute and playing co-op is also a great feature. Really really like this 10/10

Played through the whole thing! I assumed there was some time pressure- like the workers dying if they ran out of food. But when I realized they didn't I started enjoying it more, and it became more like a comfy resource management / strategy game. Reminded me of games like Doodle god. Really enjoyed this one - massive undertaking for one person. Gonna watch the devlog now. Great job!

I really really enjoyed this one actually! Thought it was a clever take on the theme - and of course the art and presentation is fantastic! 

Incredibly cute!! I absolutely loved it <3

Very funny and interesting little narrative experience! Reminds me of some great point-n-click games I used to play on the internet when I was younger. Art and presentation is top notch and I was laughing  quite a bit. Everyone should play this 10/10

FELLOW DATING SIM MAKER!! I adored your guys' take on this! The synthwave style of the world and characters are so cool. Love this so much. Moebius best date 10/10 <3

This one is super cool, one of the most interesting in the jam! Never thought of making a stealth game. Good use of the theme and interesting mechanics. Also loved the main character and name of the game haha. GREAT work 10/10

Fantastic little puzzle game! One of the best in this jam. The rotation mechanic in the final level is such a tease for a longer fleshed out game. Loved the presentation, music and credits screen as well. 10/10

Fellow dating-sim maker!! We were about to pick the EXACT same name as you lol! This is incredibly good, loved all the dialogue and characters.  Cat is best date. 10/10

Gave me a good chuckle even if I didn't really get it. 10/10

We were also thinking of using the name Para-dice haha! Super cool take on the theme, I don't think there were a lot of FPS games.  Bazooka was best, and I had a blast (pun intended). Good job team!!

One of the most visually impressive submissions for sure!! Wasn't expecting much in the gameplay, but I thought it was surprisingly fun especially with the wolf. Great job <3

Incredibly cute and lovely! Love it :)

Loooved this game, 10/10!!

Happy to hear you liked it!! The dice to your right is your inventory, but you will still always roll 4 dice at random. The one thing we barely had time for was an inventory screen for the player to actually see what was on each die. So you might've found a die with "Theme Park" on it that would impress Kimty ^^

Glad you enjoyed it! Each character has a list of which words they like/dislike or feel neutral about. If the sentence is net positive they'll like it, and if the whole date is net positive you win the date! There's also a bonus point system for grammatically correct sentences :)

ZEN! very wholesome and sweet and relaxing game. I wish there was an actual ingame die I could roll to show my turns, and not just a UI prompt. Love the little birds. Great job on this one!

ZEN! very wholesome and sweet and relaxing game. I wish there was an actual ingame die I could roll to show my turns, and not just a UI prompt. Love the little birds. Great job on this one!

One of the most visually impressive games! Got into the zone a few times, but it still felt quite overwhelming. Wish it eased me into the mechanics instead of throwing me into the deep end. The dice roll mechanic is actually super cool, but unfortunately you couldn't really tell what it did. Overall super awesome game!

Great execution for a one-man team! Some classic block-rolling puzzle action. My playthrough was mostly brute-forcing, because I didn't actually know what numbers were on each face of the die. It would be nice to indicate it somehow, or maybe have free camera control? It's an interesting design question to think about. Lots of potential, good work!

Great execution for a one-man team! Some classic block-rolling puzzle action. My playthrough was mostly brute-forcing, because I didn't actually know what numbers were on each face of the die. It would be nice to indicate it somehow, or maybe have free camera control? It's an interesting design question to think about. Lots of potential, good work!

Fun game! I like the vampire survivorish gameplay, and that you pause and let me pick the next powerup. I think the game would benefit from a little more feedback of what face is landing up- because if I didn't know, I wouldn't have been able to tell what the randomness in this game was. Super cool game, good job!

Super cool game! Love the visuals, and the gameplay was really really fun. Great job! :)

Cool concept! I wish the core gameplay of smashing the dice felt better and that I had more player choice. I'm unsure about how much strategy there actually is, or if you just keep smashing until you eventually get something ok. Visuals were awesome. Great job!

Liked the idea of the face up determining my damage output- became a risk/reward where I wanted to stay still on the 6, but had to move around the bullets. Interesting concept and well executed game!

Love that we had the same idea of word dice, and you guys did a really awesome take on it! The interactions were hilarious and the artstyle is super cool. Great job!

Love the idea of a dice roguelike but I had a little trouble understanding what was going on, everything happened all at once and I think the game would benefit from a little more feedback and perhaps pausing when you get an upgrade. Good job!

I love me a good bullet hell, this is a gem! Artstyle is simple but goes a long way. I think the overall speed of the game could be adjusted or maybe even tied into the other mechanics. Very well done!

Really fun and unique! Loved the interpretation of "Dice" and "Roll" - super clever