it's something we will consider for future updates, thanks for the feedback
Simon Gigant
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Card Delete is definitely an option we consider in the future. Because it tends to be really powerful to make your deck thinner in a deckbuilder, we want to add it in the right context.
Card Fragment Switch was one way to make your starting cards evolve without having too much impact.
We will try to add some content to the game, but our main focus at the moment is Day of the Shell, our upcoming Tactical Roguelike. We are really happy that you liked the game and are looking forward to develop it further when we can.
Thanks for playing and for your review. I made this game a long time ago (and released it a year later with just a few adjustment), so I did not have the same view on difficulty and game design as now. The game is a bit less unfair when you focus on staying alive and stack a lot of resources for later areas, but it's still pretty rough as it's supposed to be a roguelike where you learn each run. I failed how some things are tutorialized and focused too much on combat, when the experience wants you to search for food, save it for later, and fight only when necessary.
I did some procedural systems for mostly rearranging tracks and stems, but I would love to make a completely generative music but it's a lot of work and that can be hard for a jam. Maybe next time ? I will try to get better with the tools before. I made a music once for a small tactical game where the stems are linked to what character is in your team, it sounds a bit like what you describes.
I used FMOD for integrating in this game, I have worked mostly with Wwise before and that's really nice for adaptive and generative music but it's a bit hard to start with. What did you use for your procedural system? Native Unity/Unreal can be a pain in the ass with audio.
Hey. For the music I used FL Studio with 3 virtual instruments : "Noire" for the piano, "Cuba" for the upright bass and "Abbey Road 60s drummer" for the drums, all from Native Instruments. I composed music for a lot of time, jazz is not really beginner friendly and my tools are expensive, but at the end of the day it's a light orchestration so I could easily modulate and add a lot of small things.
We are really glad to announce that The Eldritch Funk is now downloadable for free on our itch page : https://simon-gigant.itch.io/the-eldritch-funk
The Eldritch Funk is a mystery and exploration game about investigating why some artists went missing in this big estate, that belongs to a famous funk producer.
Take your camera, your notebook and your tape recorder to gather some clues and unravel what happened and what is so weird about this place.
After 3/4 months of development, Intrepid Lepid is finally out for free.
In this narrative/puzzle game, break one law in each level, no more, no less, to get to the exit and escape your family.
Trailer:
Itch: https://simon-gigant.itch.io/intrepid-lepid
I am french, I use an azerty keyboard so the movements are with zqsd (which causes problems too), i didn't think about ctrl+w 😂.
I knew there would be problems so I added arrows for movements too.
Thanks for your comment, a lot of those points are because of the lack of time, and yeah I should definitly have cut a lot of contents to gain polish.