I think the only background that's ever taken me longer was the Neofeud Sky Palace.
Worth it, though, I think!
Today's art progress on the adventure game successor to Neofeud! Things just got a whole lot more H.R. Giger-esque. I wasn't really feeling this city scene, until my subconscious vomitted up that somewhat Alien Covenant-like spacecraft / advanced alien building sitting way in the back there. I call it, "The Anomaly", for now. :)
You can watch the livestream of me working on this, here:
So I have just released the Neofeud Short Story Collection on Amazon! It contains several stories from the world of Neofeud and I hope to help support the production of Neofeud 2 with sales of the book.
In addition, here is a sneak peak at some of the new design material from the upcoming game:
A post-release hangout with myself and a bunch of the voice actors and contributors who helped make Neofeud! In it we discuss the $2 voice-actor sound-proof booth, pursuing one's passions while having a family, the robot / automation revolution, post-scarcity economics and universal basic income, how we're already living in a dystopic Neofeudal society, Canadian whiskey vs. Hawaiian Guinness, living next to a giant lava-spewing volcano, and more!!!
Want to know the $2 sound-proofed booth trick? How to gamdev while taking care of crazy toddlers? How to paint like H.R. Giger? Who is the Six Billion Dollar Baller!?!? Tune in this Saturday at 3 PM Eastern, when the Neofeud cast and yours truly will be doing a post-game hangout livestream!
Livestream link: https://www.youtube.com/user/twiliteminotaur/live
Neofeud site: https://silverspook.itch.io/neofeud
Big devlog update from the Neofeud Patreon site! https://www.patreon.com/posts/9738374
First off, thank you to all my Patrons who've helped bring Neofeud to fruition. The good news is, Neofeud is at least meeting my baseline expectations at this point in terms of commercial and critical success. Currently, I'm still hoping that Neofeud will get Greenlit soon, before Steam takes Greenlight down. If you haven't already, please check out the Neofeud Greenlight page and give it your vote! http://steamcommunity.com/sharedfiles/filedetails/?id=894789880
Neofeud hasn't yet broken into the "Quit my dayjob and focus on Silver Spook Games 100%" level, but it is at least moving off of shelves, and many folks have been generous and willing to pay more, sometimes *twice* the base price of the game to support us. If you haven't yet, you can still pick up the DRM-free version of Neofeud from the Itch.io store. As a thank you for picking the game up early (I realize most people want it on Steam), you get the soundtrack and the ebook-version of Neofeud free, and a Steam key, once Neofeud is released on Steam.
In addition to swapping my gamedev-hat for the marketing cap / Neofeud evangelist for the past month, I've also had some tumultuous, but ultimately fruitful goings-on in terms of our big move to the Big Island of Hawaii. The wife and kids had been camping for a few weeks, and crashing with some rather fascinating characters, got stranded in a Burger King parking lot and an eternal-Burning Man commune... But we're now inside of an actual *house* house, with four walls and a roof! So in addition to supporting the development of Neofeud, thank you, patrons and purchasers of Neofeud for supporting a temporarily homeless homesteader family in getting started in this new land!
I have also entered the liminal phase of development, that is investigating potential projects. With the incredible amount of work it was, making Neofeud for the most part alone, I'm considering collaborating with others for future Silver Spook Games endeavors. There are a few possibilities on the table right now:
1.) Neofeud 2: I'm currently in the conceptual phase of this. I may bring on an artist and/or potentially a programmer.
2.) Collaborate with a writer to turn their story into an adventure game:I've been chumming the cyberspace waters, posting in forums, Facebook, etc. with the notion of taking a sci-fi / cyberpunk writer's story and making it into a game, which would be synergistic for both of us; I can offload the universe of narrative from my brain-space and the writer will get a visibility boost. One cool writer-group that have expressed some interest -- they are writers and also adventure-gamers -- is a circle called "Chaos Nova". They have some pretty interesting sci-fi writing as well, you can check them out here: http://www.chaosnova.co.uk/?page=samples
3.) Join a game development team as the writer:I met a guy who was a huge fan of both my earlier game, Terminus Machina ( http://www.moddb.com/mods/terminus-machina ) as well as Neofeud. He happened to be presently in development of a full-3D cyberpunk game similar to Deus Ex, which, as I've mentioned, is my favorite game of all time. :) He was interested in bringing me onto the team as a writer, which could be great as story is one of my favorite mediums of creativity.
Oh, also, the Facebook group I met the guy in? Bruce Bethke and John Shirley also apparently hang out there from time to time! Check out the Cyberpunk Writers Facebook Group: https://www.facebook.com/groups/874654982584725/
Ultimately, I may do several of these projects simultaneously, depending on how the cards fall, schedules align, etc.. I am certainly excited to be back in the development saddle. I am not a master-marketeer by any means, but an indie must do one's best! :)
At any rate, I will be looking into new rewards for my gracious continued Patrons. If you would like something in particular -- like more behind-the-scenes material or a livestream or something of the sort -- do let me know.
Until then, here's another Neofeud 2 Concept art / Artist's rendition of our new house on the volcanic Big Island of Hawaii. (JK, we're not living on a barren lava flow, lol. Although we did visit one. ;) )
A sneak peak at some Neofeud 2 designs
It was a lot of fun painting the Earth (never done it before), I felt bad that I had to cover it up with space-stationey stuff!
If it isn't already apparent, I was binge-watching The Expanse simultaneously during creation of this artwork.
Hi everyone! Neofeud 2 is the sequel to Neofeud: a Dystopic Cyberpunk adventure game in the vein of Blade Runner, but with an overlay of Game of Thrones-like political intrigue, and 1366x768, hand-painted, stylized visuals. The game is presently in the concept stage, but here is some teaser art:
You can check out the original game here: https://silverspook.itch.io/neofeud
Thanks for stopping by!
Get Neofeud here: https://silverspook.itch.io/neofeud
2033 - We create AI. Sentient robots arrive, but not as our Terminator overlords or our Singularity saviors -- conscious machines are humanity's unwanted bastard children. A few are geniuses who design flying cars, beat cancer, invent teleportation, but millions of defective prototypes roll out of factories -- mentally challenged, motivationally-challenged, criminally-inclined. Legally conscious, but unhirable, these "Defectives" are shuffled through public housing and welfare assistance, straining the already overburdened back of the meager social safety net. The robots who don't end up in prison are dumped, as a last resort, into a massive landfill known as "The Pile".
Humans engage in perfection of their species -- or at least the powerful and well-connected -- genetically engineering children with human and animal DNA. The failed eugenics experiment "Frankenpeople" are discarded into "The Pile" as well. The new dynasties, 'Neofeudal Lords', live in towering neon glass castles, shuttle around in pristine nanotech-enabled pods, minds and bodies full of cyberware, spending most of their time taking selfies and "optimizing their monetization schemes". A race of supermen concerned only with their own status, their prestige, their success. Where machines have become all too flawed and human, people have become flawless, perfect, cold machines.
Karl Carbon is an ex-cop, dishonorably discharged from Coastlandia PD for disobeying an order to shoot an unarmed sentient humanoid. Karl is exiled to "The Pile" as a lowly social worker. There he counsels gangbanging foster-kid robots and confiscates chimera-children from deadbeat half-wolf parents. Till one day a case goes horribly sideways and Karl is drawn into a sordid conspiracy that could threaten the strained fabric of Human-Robot-Hybrid civilization -- or save it.
- 15+ hours of gameplay with an original world and story that will (hopefully) make you question some of your core beliefs. Or at least my sanity.
- Tricky yet satisfying, point-n-click detective work, interspersed with action shootouts.
- Handpainted, uber-gritty, noir futureland. Makes Mad Max and Rick Deckard crap their pants. 1366x768 resolution for MASSIVE, fully realized backgrounds.
- Endless bombardment of witty one-liners from a veteran hardboiled cyberpunk writer.