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Siggebagge

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A member registered Feb 04, 2019 · View creator page →

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I first played on firefox on a windows computer. But now I just tried it on google chrome on another windows computer and it worked! Though it seems like I can break it by reloading the page.

Also coming back to this game I don't think I appreciated the cover art and the cutscenes enough last time. I think they look great!

I really like the way this fits the theme, don't think I've seen any other games in this game jam with the same idea.. I think the artstyle looks great and I like the way the character is animated almost like a 3D character. The movement feels smooth and responsive and I'm impressed by the way it moves and sticks to slopes. Well done!

I think this fits really well with the theme. It felt risky but rewarding to go further down for the cookies. I tried digging a straight path down so I could easliy find my way up again and wished it would had been possible to place blocks to make the path back up easier to navigate. Maybe something to consider if you make a post jam version of this game? The movement felt responsive and smooth and I think the art looks really good. Though I couldn't hear any music, but I see it has been pointed out before so you probably already know that bug exists. But all in all, this was a very enjoyable game to me!

Nice game! It's fun to play and I like art and the fun music. After getting hit in the game though, I think it would had been nice if you get control of the player before the invincibility time ends so you have a better chance avoiding a hit immediately again. I also liked the blue cookies, felt doomed in a good way after collecting those! Though I think they would look more like debuffs if they had the same sprite as the malware and not the cookies. Took me a little bit to realize they didn't give any points.

Sick main menu! Looks and sounds good, but I didn't hear any music at all in the game. I see that it is credited, so maybe that was a bug for me. I also really liked The Baker, made me chuckle

Fun game! Though I would have liked more control in the air. Also, if you move to the side while catching the bisquit the cat gets stuck in the walk animation. I think that looked funny and maybe something to keep? :P

If I had to pick a favourite of the games I've played so far in this jam it must be this one. I love the gameplay and I think the level was cleverly designed. It was very fun when you realized you had made a mistake and  whatever you did next would lead to a fall. The game in whole felt very well put together and the beautiful art and audio went nicely together with the cozy gameplay.

I also got softlocked, but in a way where I was still stuck after resetting. It was when the body covered the tile above and the tile to the left of the head. It could probably easily be solved by having the reset area be a little flatter.

And an idea I had when playing was platforms that break after a set amount of turns. It would probably play quite different from the timed ones, but maybe it could be fun!

I also got the three hidden cookies at the left side of the level. Not sure if the extra length they gave made another secret accesible, but it was fun nontheless to play through the level with 3 extra body parts!

Fun take on the theme! I liked that you could stack up multiple loops in a row to do more damage, it felt good. I also think the art is really nice and clean. It was a good game! But I think I would had enjoyed it more if the big ingredients had less health.

Very cool. Cozy atmosphere and I think the art is fantastic!

Nice atmosphere. The game feels very polished! But I had a problem where I accidentally pressed space in the beginning and it counted as an attempt even if I hadn't got to the fish yet. Perhaps the attempt shouldn't count if there is no fish on the hook? Other than that I really liked it though!

My teammate and I played this game and we had a bit of fun trying to push each other off the platforms. Impressive that you managed to get multiplayer working, well done!

I think the 2D art is very clean, and I like that the player is a 2D sprite too in the 3D world. The atmosphere was great and the voiceover was cool, but I didn't hear all of it and I think it would had been nice if there were subtitles. Also, I remember seeing your avatar in the comments on games from the recent GMTK jam, fun to see you that you made a game for this jam too!

This  was a super cool game! I really like the take on the theme and the way you can distract the pirate by throwing things. And the game has nice polish too!

Cute art, I really like it! The click area upgrade was nice, I collected a lot of sugar and wheat with it. Also fun to hear some minecraft sounds

Nice platforming! Maybe some fog or textures would had made it easier to determine the distance to some surfaces.

This game looks and sounds great! Though I think it was a bit hard to know which tiles you could step on or not before you got next to them and tried. I liked the digging mechanic, I think I dug too much hahah

Felt nice to hit many enemies at the same time with the staff. But it seems like if you quickly press right click over and over again you can use it without taking damage. But pretty fun game, I liked the sword animation!

I think the gameplay was pretty fun and I actually played for quite some time. I liked the sound effects too, but I think the beeping sound from the detector could had been turned off when dropping it to the ground so you don't have to hear it as much. I don't know if it was a bug but the crabs didn't attack me, only followed me around, so I kept them as companions while digging for treasures :D

Interesting game, I really like that you included voices! I agree with some of the previous comments that it would be nice if you didn't have to wait through the intro each time you restart.

Cool and hard game! I think it would had been nice if the player could move in all directions and not just forward. I had to turn my camera a lot because of that, but maybe that was intended. 

I really liked how this game looked! It felt really polished and I liked that there was even a minimap. The music was also very fitting!

Love the voice acting in the intro! Game looks good and the upgrades made me play for quite some time!

Cool game! I like the setting with the frog falling down and I think the art is nice with fun and fitting sound effects. And hahah I tried the game on hard mode and got the surprise :P

Nice game! I think this was a good take on the theme with how you can choose what power ups you can have and try to go with as little as possible to collect points. It was fun to try them out. I also enjoyed the visuals, love the simpleness.

I think the visuals were simple and clean. Some jumps were quite tricky and I would had liked some checkpoints. But I thought the movement felt smooth and I liked that it was possible to jump extra high from platforms that were moving!

Cool game, I especially liked the front side of the milk cartons.

I think the art looks amazing, and the music does a good job setting the mood. 

Hahah love this. Nice art and the menu music was great!

Really liked this game, it was fun to see the goblins fight and I like the idea of going another loop to get better. Good art and music too!

Fun puzzles! I like the small texts around the levels, but as someone else said maybe they could had been a bit easier to read. The background effect is cool too! 

Really enjoyed this one, I'm a big fan of this visual style and I think you did it very well! I also liked the game's music and the creepy setting. And very nice menu with clean UI! Though I would had turned up the roughness of the materials on the caterpillar, but that might just be my personal taste. Good job!

Cool game, fun to see more people with the same idea as us. I like the art and the narrative is a nice touch. My feedback would be that I think it would had been nice if the player could see the direction the enemies are going to move even when they are red. Maybe also exploring how the controls would feel if you controlled the snake by turning it with A/D or left/right arrow if you haven't done already. Other than that well done!

Good job with this game, felt good to play, but an undo feature would had been really nice to have. Really like the idea of being a bug breaking a program that runs over and over again

Hahah funny setting and good use of the theme. I liked the loops being snakes

Really like this idea of collecting rocks around your ship and use them for weapons! Game was fun but in the beginning I thought it was a bit hard to hit the enemies probably because the player's slow acceleration. But all in all I enjoyed it.

Fun to see someone else do the same thing with the theme! Cool game, though would had been nice to have some more feedback when hitting the flies.

Dudestack was one of my favorite games from last year's jam, so I was glad to see that you made a new game for this. Aside from the mouse pointer doing its own thing, I really liked this game! I think the puzzles had interesting and creative solutions and the music was fitting and set the mood! I had some problems with the yellow puzzle as I wasn't sure where to stand to get it lined up correctly. Maybe some indication of where to stand would had been good? Other than that, getting the Press E text felt rewarding and I had a good time!

Solid execution on a fun idea! Some levels were really tricky. I also like the monochrome colors

Wow, really liked this one. Creative take on the theme! The player's floaty movement made it easy to navigate the level and I think the art looked simple and clean. Also the sound effects were really satisfying.

Love the character designs, especially the frogs, and the scene is overall nice. Funny weapons too