I first played on firefox on a windows computer. But now I just tried it on google chrome on another windows computer and it worked! Though it seems like I can break it by reloading the page.
Also coming back to this game I don't think I appreciated the cover art and the cutscenes enough last time. I think they look great!
Siggebagge
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I really like the way this fits the theme, don't think I've seen any other games in this game jam with the same idea.. I think the artstyle looks great and I like the way the character is animated almost like a 3D character. The movement feels smooth and responsive and I'm impressed by the way it moves and sticks to slopes. Well done!
I think this fits really well with the theme. It felt risky but rewarding to go further down for the cookies. I tried digging a straight path down so I could easliy find my way up again and wished it would had been possible to place blocks to make the path back up easier to navigate. Maybe something to consider if you make a post jam version of this game? The movement felt responsive and smooth and I think the art looks really good. Though I couldn't hear any music, but I see it has been pointed out before so you probably already know that bug exists. But all in all, this was a very enjoyable game to me!
Nice game! It's fun to play and I like art and the fun music. After getting hit in the game though, I think it would had been nice if you get control of the player before the invincibility time ends so you have a better chance avoiding a hit immediately again. I also liked the blue cookies, felt doomed in a good way after collecting those! Though I think they would look more like debuffs if they had the same sprite as the malware and not the cookies. Took me a little bit to realize they didn't give any points.
If I had to pick a favourite of the games I've played so far in this jam it must be this one. I love the gameplay and I think the level was cleverly designed. It was very fun when you realized you had made a mistake and whatever you did next would lead to a fall. The game in whole felt very well put together and the beautiful art and audio went nicely together with the cozy gameplay.
I also got softlocked, but in a way where I was still stuck after resetting. It was when the body covered the tile above and the tile to the left of the head. It could probably easily be solved by having the reset area be a little flatter.
And an idea I had when playing was platforms that break after a set amount of turns. It would probably play quite different from the timed ones, but maybe it could be fun!
I also got the three hidden cookies at the left side of the level. Not sure if the extra length they gave made another secret accesible, but it was fun nontheless to play through the level with 3 extra body parts!
I think the 2D art is very clean, and I like that the player is a 2D sprite too in the 3D world. The atmosphere was great and the voiceover was cool, but I didn't hear all of it and I think it would had been nice if there were subtitles. Also, I remember seeing your avatar in the comments on games from the recent GMTK jam, fun to see you that you made a game for this jam too!
I think the gameplay was pretty fun and I actually played for quite some time. I liked the sound effects too, but I think the beeping sound from the detector could had been turned off when dropping it to the ground so you don't have to hear it as much. I don't know if it was a bug but the crabs didn't attack me, only followed me around, so I kept them as companions while digging for treasures :D
Really enjoyed this one, I'm a big fan of this visual style and I think you did it very well! I also liked the game's music and the creepy setting. And very nice menu with clean UI! Though I would had turned up the roughness of the materials on the caterpillar, but that might just be my personal taste. Good job!
Cool game, fun to see more people with the same idea as us. I like the art and the narrative is a nice touch. My feedback would be that I think it would had been nice if the player could see the direction the enemies are going to move even when they are red. Maybe also exploring how the controls would feel if you controlled the snake by turning it with A/D or left/right arrow if you haven't done already. Other than that well done!
Dudestack was one of my favorite games from last year's jam, so I was glad to see that you made a new game for this. Aside from the mouse pointer doing its own thing, I really liked this game! I think the puzzles had interesting and creative solutions and the music was fitting and set the mood! I had some problems with the yellow puzzle as I wasn't sure where to stand to get it lined up correctly. Maybe some indication of where to stand would had been good? Other than that, getting the Press E text felt rewarding and I had a good time!


