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shrain

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A member registered Dec 20, 2020 · View creator page →

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I really wanna take part but I'm kinda scared because I know absolutely nothing about any kind of Assembly language. I only know C++ and I don't know if it will be good enough for this. Should I still try my chance?

I didn't know about that rule. I'll add them asap.

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I've made a space invaders game in python using Pygame module. There is some free copies so be sure to check it if you are interested. I also sell the source code and files of the game for 5$, you can re-use the code, modify it, learn from it do whatever you want after the purchase.

https://shrain.itch.io/space-invaders



It's a really great game, I love it. I understand that you're trying to stick to original Rogue game but it would make the game a lot better if there is some abilities that player can use, such as sprint, dash or heavy attack. 

1260x720 was just an example resolution to explain what i want to do acutally. I'm looking for a way to show 84x48 pixel at one time

I'm thinking about using Godot to make a game for the jam but I can't seem to figure out how I can show 84x48 pixels in the the screen at once and have a high resolution like 1260x720 in the same time. I would be really happy if anyone can help me about that.

I'm glad you like it. Thanks for the feedback.

Thank you for your feedback. We did what we could but unfortunately,  in such a short time this was all we were able to come up with.

Thanks for the feedback. I put a lot of effort into artworks but sadly I didn't have enough time to draw everything.

Block breaker is my first game ever. I'm trying to give block-breaking games a different perspective, so feel free to dive into it. It's in just really early phases of development, so you can barely call it a prototype but  I would really appreciate it if you give it a try and give me feedback about your experience. For the last have fun!

Here is the link: Block-Breaker v0.4