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How to adjust resolution to be 84x48 in Godot?

A topic by shrain created Feb 02, 2021 Views: 200 Replies: 3
Viewing posts 1 to 3

I'm thinking about using Godot to make a game for the jam but I can't seem to figure out how I can show 84x48 pixels in the the screen at once and have a high resolution like 1260x720 in the same time. I would be really happy if anyone can help me about that.

Submitted

Well, 1260x720 is not in the same scale as 84x48, so the window would be stretched.

But if you want to make window bigger there is a setting in Project Settings -> Window -> Test Width and Height also there is a Stretch options on the bottom, you need to enable.

1260x720 was just an example resolution to explain what i want to do acutally. I'm looking for a way to show 84x48 pixel at one time

Submitted

Go to Project -> Project settings -> Display -> Window and change the width and height to be 84 or 48. And then change the test width and test height to the width and height of the high resolution you want to have and then change the settings in Stretch mode to what you like, i personally used Viewport and Expand.