Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Willow Willis

9
Posts
1
Topics
10
Followers
9
Following
A member registered Mar 06, 2021 · View creator page →

Creator of

Recent community posts

Interesting! I played it a couple of times to test it out. I think I would have liked to see "Joy" as a starting option, but realize you might be constrained by the one-page format.

I've purchased Microscope at least twice (not on here), and have to say that the game is brilliant. It's not a traditional roleplaying game; rather, it's a collaborative worldbuilding game with roleplaying in it. You outline history in broad strokes, then slice and dice it down to its most impactful moments.

Well worth a try if you want to create your own fictional universe, or just need a change of pace.

Ahhhhh! You did mention that one of the monsters had no specific way to kill it -- that they're all unique. I thought that was a cool idea at the time, but wasn't sure how the characters were supposed to figure it out. Giving them an NPC quest is a good idea.

And to clarify, I do like the lore a lot. I wasn't kidding when I said that I'd love to run this; if I get the chance, I will! :)

I think 16 directions is plenty; character walking animations usually only have eight. I will note that the shadows should probably shift around to stay consistently on one side of the vehicle, though, or they will appear to jump around when the car is spinning. Overall, this is great!

(4 edits)

Hi everyone! This is my first TTRPG release.  I wanted to create a game as free-flowing and chaotic as Fiasco, while really leaning into the hidden role mechanics of games like Werewolf or Town of Salem. This is what I came up with.

https://shemake.itch.io/jackrabbit-parole-rpg

Jackrabbit Parole -- a prison break TTRPG

                                                                                                                  Organize a prison break while thwarting The Snitch. Can you concoct a viable escape plan while keeping a hidden traitor from reporting to the guards?

Jackrabbit Parole  is a GM-less, one-shot, low-prep game in the grand tradition of Fiasco. You create a character with a web of relationships, and work together to escape from prison. It includes the following:

* A drawing mechanic
* Hidden roles
* Secrets and machinations
* Three unique prison settings to get you started
* A guide to creating your own settings

Play consists of simultaneous scenes of schmoozing, backstabbing and conspiracy. Whether you are shaking someone down in the showers or drawing bathroom graffiti, no one should really know what's going on until the end.

3+ players

Right now, I'm looking for people who are able to give this a quick playtest. Jackrabbit Parole is designed to be run as a one-shot -- good for conventions or as a palette cleanser for your home game -- and can be completed in a few hours. I've included three default prisons (like Fiasco playsets) to get you started:

  • "The Farm": play as hardened convicts in Louisiana State Penitentiary
  • "Lunar Lockdown": a near-future scenario where you serve as test subjects in a lunar base
  • "The Demonstone Pit": escape the squalid living conditions and free-roaming cannibals of the Empire's demonstone mines

The game is free right now, so I hope you give it a try! Anyone who can provide me with constructive, actionable feedback will have their names included on the credits page in the future.

Thanks for looking! <3

Character creation:

Honestly, this is fantastic. The character sign provides flavor, and the size of the stat die being determined by the stat value is a nifty concept. I also appreciate that there are no specific character classes. The emphasis on traits and spells makes this feel more like Skyrim or even Valheim, and I appreciate the flexibility this gives to any character build. This would be an easy system for a new GM to run.

Note: Which die (DD/HD/XD/CD/ID) is associated with which stat could be clearer -- I could only find that information on the character sheet.

Composure: I like it as a concept, but I think you may be using it for too much. It seems like it's supposed to reflect morality as well as level-headedness. This might be alright, except that so many things cause a character to lose Composure. If I was blasted in a fireball because the Wizard lost control of his spell, and spattered by gore during combat, that should shake me up, but it should *not* affect my moral character. If Composure wasn't so hard to regain, and the penalties (death outcome, etc) for low composure not so severe, it might not be a problem. Consider adding a "shaken" mechanic or finding some other way to separate the two concepts.

Note: The Death Table makes it seem like Composure values can go into the negative numbers. That's cool, actually, but you could make that a bit clearer in the section on losing composure. "Lose 100 Composure" when I have 10 composure meant (to me) that I would have zero, not -90.

Miscellaneous notes:

I love the Undeath mechanic. If you have time, I'd add three more types of undead here -- wights, ghosts, maybe draugr -- since you have space.

I like the level cap at five, and I *love* the selection of monsters (even though they're not all given stats). Very thematic.

Overall, I think this is a nice, light little combat sim. Not sure how well it follows the theme of "secrets", but maybe I missed something during the read through. I hope I get a chance to run it sometime!

This looks like a fun one-shot horror experience. I'd want to play it on a rainy evening, via candlelight.

The visuals of the PDF are A+ -- this feels like a finished product. The five concrete scenes and pre-generated tables give enough guidance for a GM-less game.

I would have liked a little more detail on the second table in the Second Act because some of the options (e.g. Something of the Real/Something of the Spirit) felt a little too nebulous. Maybe "something of the past/something of the future"? I don't know.

Overall, the game is beautiful and concise, and I applaud you for the production values. It's clear you put a lot of time into it, and I'm glad you entered!

Got it in. Barely. Going to go sleep forever now.

I don't think I'll have time/money to include artwork or anything like that, so I was wondering... what level of polish is expected on the final entry? And what format should it be in? PDF?