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shark_typhoon

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A member registered 48 days ago · View creator page →

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Should hopefully be fixed now!

And I think I prefer to just add new characters rather that making a female version of an existing character. It would be kind of weird to me if only one character had a gender toggle.

I really like the emphasis on fitness loss, and how weight and fitness are tracked separately. I don't think I've really encountered other games which do that. Really nice game!

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Thank you for the feedback and ideas! I'm glad I got the pacing right.

I actually thought about having NPCs join you on expeditions, but I really didn't want to make 13 sets of directional, animated walking sprites for each weight stage (468 sprites total) lol. It would have to be some kind of thing like "X is with you" but she's just displayed in the HUD or something.

I can probably tweak the sword targeting to make it more forgiving (I haven't tested it on mobile at all). What exactly is happening with the artificer bug? Like you press "no" when launching a new game and he appears anyway?

NPCs do react to your size! When you interact with an NPC for the first time after gaining weight, as long as the NPCs themselves don’t have a new weight stage reveal queued, you get a “reaction” dialogue line. Furthermore, if you’ve gained weight, lines reacting to the player’s gain get added to the dialogue pool with the “talk” button (you can press it multiple times).

I'm thinking about it. I could see maybe 1-2 more endings. I was thinking about more vore gameplay / mechanics too, but it quickly became a scope-creep problem, so I settled on just endings for now. Maybe eventually though as I keep working on the game!

Currently there is not. The only way to get it back is with a new run, or to load a save before it was destroyed (or to manipulate a save file). But, I suppose I could make a change where it just spawns again after it is destroyed just in case.

I agree that choosing "stay here" triggering a feeding event is a pretty good way to fit it in. Thanks for the suggestion!

Ah, it's misleading, but the stage four stuffed player image is not actually in the game currently (the immobility ending sequence always starts immediately). That was an oversight from how I designed the gallery menu.

In the next patch I will either remove that "?" from the gallery, or think of some place where the image can be used (maybe it can be shown during the ending sequence?).

That should be an easy enough fix. Will try to patch soon.

I'm glad you enjoyed the update! My immediate priority is just to fix any bugs this patch might have introduced. But after that, I am interested in a few features suggested by players:

  1. Some way to defeat enemies on expeditions
  2. Make progressing NPCs to immobile give specific rewards tied to that specific character
  3. Larger weight stages sizes

But that said, I am generally pretty happy with the scope of this game, and will probably look to just enhance the experience within the existing loop rather than expand into any more systems.
I also do have an idea for a new game, and changes to my previous game I have been neglecting, and not nearly enough time to do all the developing I wish I could lol. 

I'm glad you're excited about the update! The good news is that the new content is basically all done. Now I am just doing another playthrough to check for bugs, and adding some final polish before uploading.

This has been requested a few times and I agree it's nice quality of life. I think I'll make it so you unlock a quick add button for any recipe after you make it manually at least once.

Yep! There will be a player immobility "bad" ending sequence!

I am adding this feature in the next patch!

I also really like your weight loss idea. Could be useful if you wanted to see, for example, the conversation between skinny Seraphina with immobile Freya, but already progressed the former.
I literally couldn't breathe : r/teenagers

I'm glad you asked! An optional player weight gain system is exactly what I am working on for the next update! Here is a little preview. I am hoping to have the patch ready this weekend.

Thank you for the ideas! I am currently pouring all of my free time into developing my other game (The Creaking Stool), but when I eventually come back to this game, there is a lot I want to improve and expand on. I agree that adding some consequences to the epilogue force-feed is a nice feature.

Thank you! That's a good idea, I think I'll work that into the next patch.

Thank you for playing! I have been procrastinating mobile support, but I will try to make some small fixes to make it at least playable for now.

Thank you for playing! I agree the styling was weird and hard to read. I posted a small patch which should hopefully improve readability and make full screen scaling better.