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Shallow Lagoon

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Glad you like it!

Hopefully Alien's advice will do the trick :)

Stunning and highly varied asset pack. Definitely a must have for any developer wishing to create a visually striking isometric game!

Yeah sure, my email is dunkerleyjoe@gmail.com

Thanks, I'm really glad you like it

Here are two concepts I've come up with:

https://docs.google.com/document/d/1umWMzsjgQM8QXXa4Dh33_Bokvjieb53f-lD6U5NmyxY/edit?usp=sharing

Would you be interested in working on one of them with me?

Fantastic yes I'd definitely be interested in teaming up with you. I have a fun and achievable theme/gameplay idea that I'd like to work with for it (I'm open to suggestions though); I'll DM you this information on Twitter, my twitter handle is @Cynical_Poet

Awesome, yeah voxel are a great artistic medium; they can be massively useful for rapid prototyping and are highly stylistic.

Yeah I've worked on a few games. I was an artist on Critical Annihilation (Steam), created Lonely Forest (mobile) and am currently working on Lil' Chomp. I also made an isometric asset pack with 1000+ sprites.

http://store.steampowered.com/app/339440

https://cartrdge.com/vague/lil-chomp-concept

http://itunes.apple.com/gb/app/lonely-forest/id1072432449

http://shallow-lagoon.itch.io/mega-isometric-block-pack

It depends which one you use. Voxel models can potentially end up having high poly counts since every voxel face is equal to 2 polygons, however they're great since they be automatically deconstructed cube by cube with the right engine and coding. As for the lighting, it varies depending on what you're trying to achieve but at the base level there shouldn't be any major problems with it.

Here's a great article that explains voxel art in greater detail:

https://80.lv/articles/working-with-voxels-in-gamedev/

Thanks!

I tend to use Adobe Flash, Hexels, MagicaVoxel and Qubicle.

The vector art and pixel art that I do is in PNG and JPEG format, whereas the 3D voxel art is in Vox, QB and OBJ format. There are various voxel plugins for Unity that can work directly with Vox and QB files :)

Thanks I really appreciate it!

Hey

I'm looking to get involved in this gamejam, does anyone need an artist?

Here's some of my work:

https://cartrdge.com/vague

http://doodleoverlord.tumblr.com/

https://vimeo.com/shallowlagoon

No unfortunately I'm not in charge of such decisions with Critical Annihilation. However there are a few smaller games that I'm currently working on that I could contribute :)

Sounds fun! I'm an artist, would you be interested in collaborating on one with me?

I create voxel art, pixel art and vector art. Here are some of my profiles:

https://cartrdge.com/vague

http://doodleoverlord.tumblr.com/

https://twitter.com/Cynical_Poet

https://vimeo.com/shallowlagoon