Thanks for the tips! I definitely plan to update the game and make it a complete project in the future. I really liked the idea I came up with to not use it for anything haha
SevenWave7
Creator of
Recent community posts
Hi everyone!
I'm currently opening simple commissions for 8-bit and 16-bit pixel art. I'm looking to support my work while helping other developers bring their projects to life with affordable assets.
What I can do for your project:
- Icons & Items: Swords, potions, loot, and equipment.
- Characters: Simple NPCs and sprites.
- UI/HUD: Custom bars, frames, and card templates.
You can check my art style and previous work directly on my itch.io profile: [My game] [My arts]
About my rates: Since I'm just starting out with commissions, my prices are very accessible right now. I’m happy to negotiate based on your budget and the complexity of what you need. My goal is to grow as an artist while providing value to your game.
How to reach me: If you have an idea or need a specific asset, let's talk!
- Discord:
yt_mimiru - Or just leave a comment here!
Thanks for your support!
Hi everyone!
I'm a pixel artist currently developing an RPG (working on global buff/debuff systems and mana/stat balancing) and I've been releasing some asset packs on itch.io, like my recent [+20] Swords and [+350] Potions sets.
I want to create things that are actually useful for your projects. What kind of icons or templates are you struggling to find in a consistent style?
- More equipment (shields, armor)?
- Specific UI elements or card templates?
- Crafting materials and loot?
Let me know what would help your game right now!
I have started to do some projects on low poly 3D models, and I would like to ask what you normally look for first in assets for your game, having an idea of what the consumer is looking for will help me a lot in improving my models, making projects to help people to make your projects real
I have 2 questions for you
1- How much would you pay for a project asset?
2- What are the main things you look for first?




















