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SeaPhoenix

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A member registered Aug 21, 2017 · View creator page →

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Thanks for commenting - glad you enjoyed it! It's interesting to know that I have a style! :)

I was rescued! I thought this was fun, and I liked how everything gradually fell into place - great job with that! Have never been so happy to see canned food too. :) The [thing] in the forest appeared only twice (on Day 6, maybe, and Day 8?) after I saw it for first time - is that intentional? I did get a little worried I was going to starve, though it turned out ok.

Not sure if this is a bug, but cooking food in the fireplace seemed to work only if the fire was lit immediately before cooking. If I lit the fire, went out and did stuff and came back, combining the pot and food would result in "You have to be at the fireplace" message even though I was standing in front of it.

Congrats on getting this done!

Thanks for playing! It turns out I inadvertently removed the text speed option while adding some other settings, so I'm glad you mentioned it. I'll make sure it's there in the full game.

Thanks for playing, and for letting me know! Good to hear there were no issues.

Good to hear that you loved it! Don't worry, there won't be an achievement for getting rid of the [redacted], though you'll see slightly different results depending on what you choose. :)

Hi all! I just released the demo for The Hidden Art of Innkeeping. It's a cozy indie game where you transform an old farmhouse into a luxurious inn. Meet interesting guests, unlock delicious dishes, configure rooms and amenities, discover hidden treasures, and rejuvenate the struggling village! Feedback welcome.

Link: https://seaphoenix.itch.io/hiddenart

Thanks for taking the time to report this; I'll fix it in the next version. And thanks too for your comment in the blog post - I'm very happy that you liked the demo and appreciate the support!

If you have any feedback or bug reports regarding the demo, please post it here. Thanks for playing!

Only the adventurer can defeat the dragon; you're not able to do it yourself.

Aw, thanks for letting me know! I'm glad you've enjoyed my games!

Aw, thanks for the enthusiasm and the support over the years! I do hope it'll be good. :)

Sorry to hear that you're having this issue! Unfortunately, I haven't encountered this bug before and don't know what's causing it - I see online that some people have had problems with their mouse registering a double-click when it's a single click on Windows 11, but it's during general use, not specific to a particular app. The only things I can suggest are:

1) Change the mouse's double-click speed: https://www.elevenforum.com/t/change-mouse-double-click-speed-in-windows-11.6126. You could try setting it to "Fast" and if that doesn't work, try "Slow". It's relatively easy to change back when you're done playing the game.

2) Play with the keyboard. I know that may not be ideal :( but I can't think of a better solution.

Hope this helps!

Thanks for taking the time to share your feedback!

The savefiles can be found in the following folder: C:\Users\(Your username)\AppData\Local\User Data\Default\TheLostArtOfInnkeeping

Thanks for the feedback and the playthrough! Appreciate your taking the time to transcribe the thoughts you had during the video.

Congratulations to the winners - great job! - and to everyone who participated as well!

Thanks for the feedback, lots of good ideas here!

I thought this game had an interesting concept and the gameplay and the visuals, including the dialogue boxes, were very cool too. Good job! Glad you're thinking of working on it further, and the quality-of-life changes you mentioned will definitely help. 

Thanks for playing and for the feedback! I agree giving people an idea of how they did, relatively, is a good idea. If I had had more time I would have added achievements. There are essentially 3 possible outcomes at the very end, but the dialogue also changes depending on what you did or say, or how much money you have. Some - but not all - of these changes depend on your choices in that last scene so you can see them by reloading the Autosave (or your last save). Though if you did get arrested there might not have been much choice there. ;)

Anyway, glad you enjoyed playing the game!

Just wanted to say thanks for reviewing the games - I prefer written reviews (plus the screenshots) so I can easily and quickly get a grasp on what each game's about, so I found these very useful!

Thanks for the useful feedback! I'm glad you liked the rat pyramid. ;) I'm not sure yet if I'll expand on the game, but I definitely do like the idea of giving the farmer strange crops - I can imagine him just being very grumpy about a man-eating plant, while everyone else is running away in terror.  Great idea, thanks!

Thanks for your feedback! Looks like Robin and Sparrow are pretty popular! :)

Thanks for the feedback! - it's useful to know that the fairies are popular!

Thanks for playing, and it's cool to know that you recognized the style!

Thanks for your feedback, and it's good to hear that you're excited about a sequel! :)

Thanks for your feedback, and it's good to hear that you're looking forward to the sequel! :)

I'm currently working on a sequel to The Lost Art of Innkeeping - it's still in the very early stages, but it's going to feature Elinor once again managing an inn, but in a different location and with a different storyline.

I'm developing the list of guests who'll stay at the new inn, so if you have any favorite guests from The Lost Art of Innkeeping that you would like to see in the sequel again, please let me know in this thread.

I can't guarantee that everyone's suggestions will show up, especially since part of the fun is seeing new and different people in the game. I do have plans for a few guests to reappear and have sketched out new personalities too, but feel free to share your ideas about the guests!

Do note that because this is a work in progress, it's very possible that things may change or I may end up working on something else entirely, so please don't get your hopes up! :)

Thanks for letting me know, and glad you enjoyed the game! I have a soft spot for the rat pyramid too, and it definitely helped that it was an easy graphical edit! I wanted players to be able to complete the game within an hour since judges were required to play only that length of time, which is partly why things are pretty tight. But I also hoped it'd be fun to replay and see different villagers and a different ending. :)

Thanks for rating the game and the review! Glad to hear that you loved it!

I appreciate your letting me know - I'm glad you've enjoyed my games!

(1 edit)

The game's concept sparked my interest, and the art matched the mood of the game very well. I thought the puzzles and battles were both interesting (it took me at least two and sometimes three tries to win them, and I liked how you unlock new skills and have different abilities when facing different people). The story was engaging as well, though the dark content may indeed be upsetting to some people. In particular, the flashback sequences were well-done.

Some minor nitpicks: there were some typos throughout the game so I would recommend proofreading if you update the game, and for some reason, the game screen was really small (like 200 pixels or something - was that intentional?), so I had to stretch the window out to play comfortably.

Edit: Fixed typo

I thought the idea of the game was very interesting, the maps were beautiful, and I loved the ghosts!

Thanks for the playthrough and the useful feedback - I'll take your comments into account when updating the game! Glad you liked this game too. :)

Playing as a cute kitten trying to find the two kids in the woods was entertaining! The music in particular was atmospheric and matched the game. I liked the jumping mini-game, unlocking skills, and without giving away too much, having different paths to avoid being caught (I liked the witch path better, and did find her a bit scary!). I think the Magical Lantern was my favorite character and the dialogue was pretty good too - not being able to understand the humans was a nice touch. 

Good job on your submission! :)

Thanks for letting me know! Glad you're enjoying it!

The difficulty level is the same (and once again you can choose either classic or relaxed mode). New Game+ unlocks a couple new items and guests, and you can experience different outcomes if you make choices that differ from what you did in the first playthrough.

That's great that you were able to figure it out!

Glad you enjoyed both this game and The Ghost Cage! You might like Forest Star as well - the gameplay is a little different but it also has multiple endings. It's available for free on Itch.io: https://seaphoenix.itch.io/forest-star.

Thanks for letting me know - glad you enjoyed it!

The shop only has a few items for sale each time, so after it runs out of them, more items are unlocked later as you progress through the game (e.g., as you gain more stars).