Thanks for commenting - glad you enjoyed it! It's interesting to know that I have a style! :)
SeaPhoenix
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I was rescued! I thought this was fun, and I liked how everything gradually fell into place - great job with that! Have never been so happy to see canned food too. :) The [thing] in the forest appeared only twice (on Day 6, maybe, and Day 8?) after I saw it for first time - is that intentional? I did get a little worried I was going to starve, though it turned out ok.
Not sure if this is a bug, but cooking food in the fireplace seemed to work only if the fire was lit immediately before cooking. If I lit the fire, went out and did stuff and came back, combining the pot and food would result in "You have to be at the fireplace" message even though I was standing in front of it.
Congrats on getting this done!
Hi all! I just released the demo for The Hidden Art of Innkeeping. It's a cozy indie game where you transform an old farmhouse into a luxurious inn. Meet interesting guests, unlock delicious dishes, configure rooms and amenities, discover hidden treasures, and rejuvenate the struggling village! Feedback welcome.
Sorry to hear that you're having this issue! Unfortunately, I haven't encountered this bug before and don't know what's causing it - I see online that some people have had problems with their mouse registering a double-click when it's a single click on Windows 11, but it's during general use, not specific to a particular app. The only things I can suggest are:
1) Change the mouse's double-click speed: https://www.elevenforum.com/t/change-mouse-double-click-speed-in-windows-11.6126. You could try setting it to "Fast" and if that doesn't work, try "Slow". It's relatively easy to change back when you're done playing the game.
2) Play with the keyboard. I know that may not be ideal :( but I can't think of a better solution.
Hope this helps!
Thanks for playing and for the feedback! I agree giving people an idea of how they did, relatively, is a good idea. If I had had more time I would have added achievements. There are essentially 3 possible outcomes at the very end, but the dialogue also changes depending on what you did or say, or how much money you have. Some - but not all - of these changes depend on your choices in that last scene so you can see them by reloading the Autosave (or your last save). Though if you did get arrested there might not have been much choice there. ;)
Anyway, glad you enjoyed playing the game!
Thanks for the useful feedback! I'm glad you liked the rat pyramid. ;) I'm not sure yet if I'll expand on the game, but I definitely do like the idea of giving the farmer strange crops - I can imagine him just being very grumpy about a man-eating plant, while everyone else is running away in terror. Great idea, thanks!
I'm currently working on a sequel to The Lost Art of Innkeeping - it's still in the very early stages, but it's going to feature Elinor once again managing an inn, but in a different location and with a different storyline.
I'm developing the list of guests who'll stay at the new inn, so if you have any favorite guests from The Lost Art of Innkeeping that you would like to see in the sequel again, please let me know in this thread.
I can't guarantee that everyone's suggestions will show up, especially since part of the fun is seeing new and different people in the game. I do have plans for a few guests to reappear and have sketched out new personalities too, but feel free to share your ideas about the guests!
Do note that because this is a work in progress, it's very possible that things may change or I may end up working on something else entirely, so please don't get your hopes up! :)
Thanks for letting me know, and glad you enjoyed the game! I have a soft spot for the rat pyramid too, and it definitely helped that it was an easy graphical edit! I wanted players to be able to complete the game within an hour since judges were required to play only that length of time, which is partly why things are pretty tight. But I also hoped it'd be fun to replay and see different villagers and a different ending. :)
The game's concept sparked my interest, and the art matched the mood of the game very well. I thought the puzzles and battles were both interesting (it took me at least two and sometimes three tries to win them, and I liked how you unlock new skills and have different abilities when facing different people). The story was engaging as well, though the dark content may indeed be upsetting to some people. In particular, the flashback sequences were well-done.
Some minor nitpicks: there were some typos throughout the game so I would recommend proofreading if you update the game, and for some reason, the game screen was really small (like 200 pixels or something - was that intentional?), so I had to stretch the window out to play comfortably.
Edit: Fixed typo
Playing as a cute kitten trying to find the two kids in the woods was entertaining! The music in particular was atmospheric and matched the game. I liked the jumping mini-game, unlocking skills, and without giving away too much, having different paths to avoid being caught (I liked the witch path better, and did find her a bit scary!). I think the Magical Lantern was my favorite character and the dialogue was pretty good too - not being able to understand the humans was a nice touch.
Good job on your submission! :)
Glad you enjoyed both this game and The Ghost Cage! You might like Forest Star as well - the gameplay is a little different but it also has multiple endings. It's available for free on Itch.io: https://seaphoenix.itch.io/forest-star.