Very cute game I love the dog in it
SeanJOB
Creator of
Recent community posts
Thank you very much for trying out my game and posting the stream of playing it. I will take that into consideration to reduce the difficulty. It was not my intention for the player to beat it the first time. They will have to get upgrades to get further on.
For cheesing the game by just running around the boarder, I was hoping to avoid that by incentivizing the player to get into the middle of the action to pick up experience points. Hence why you did not level up. I might add environmental hazards or new enemy logic to prevent that.
Thanks for checking out my game and the kind words. There is definitely tweaking needing to be done to balance stats.
There are health pick ups that sometimes spawn when defeating enemies. Right now they are a place holder asset that is green, so it might have been hard to see on the green background.
Music should be playing in the main menu and in game. Did you happen to have it turned down or muted in the game settings?
Thank you for playing my game along with the feedback. A story is something I might be adding in the future once I have the other aspects flushed out.
The issue with using the ability while clicking on the UI to select an upgrade should be fixed. I had thought about having window to confirm but thought it might get in the way after you see it over and over.
Thank you for checking out my game and giving feedback. I have fixed the issue with cooldown scaling and limits and will look more into that case you ran into.
I have been working on a new way of handling level ups and meta progression. I feel with these kind of games its progression for progressions sake. Do you have any suggestions or references to other game what you would work well as an end goal for a game like mine?
That was an interesting puzzle game, I don't think I have ever played one like it before. The tutorial made things straight forward for a game that I feel could be confusing at first.
I played 2 games of each grid density and I felt the game got easier each time as it become more dense. I don't know if I just got lucky, I feel like it could use some tweaking with how cells are filled.
A minor change I would make is how long it takes for the tooltip to display. It is short time before showing but those small amounts added up when I was trying to go over the board to see what everything does.
It was a simple but still quite fun game.
You might want to have it somewhere in the game that says R is to reload. I spent sometime watching my ball bounce around aimlessly wishing I could reset but not realizing I could. I did not see it in the description until after I was finished playing. Also ran into a soft lock where I finished level 4 but could not continue.
Thanks for the kind words and checking out my game. The enemy art is currently placeholder, looking to get art done of various looking cats.
The bug with the ability I have been looking into. For me it seems to only be an issue when I play on Chrome but works as intended in Firefox or the desktop version. Are you playing on a Chrome browser and does that bug happen every time?
I had fun playing your space shooter and I like the potato theme. I liked the mouse controls for movement.
I found that wave weapon was wide enough so that sometimes I was not worried at all about getting hit while still being able to hit the enemy ships. You could add a toggle to shooting to save on the player holding down on the left mouse button the whole time.







