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Seamus Donohue

A member registered Nov 26, 2016

Recent community posts

Good game!

I do tend to have some problems with trying to place buildings, though.  Sometimes, I'll select a building and then click on the Earth, and for whatever reason, the game doesn't recognize that I clicked on an empty tile and the build action cancels.  This can be a bit nerve-wracking given the time limit.

As it doesn't seem to matter where on the Earth a building is placed, I suggest that when a player clicks a building type from the build menu, the building just gets placed on a random empty tile.


Generally, this shows promise, but the Mars world is generating no-win scenarios at least 90% of the time.

5/5 Needs more levels.  :D

There's a lot that isn't explained or intuitive.  What does "Boost Power" do?  Is Boost Power on a cooldown?  What's the difference between a blue connection and a green connection?  What's the difference between a Level 5.10 Lighthouse and a Level 5.21 Lighthouse?  The game sometimes says of a Lighthouse "0.33 units / sec"; is that all the time, or only when I've ordered that scrap be spent to create units?

I like the game, overall, but I don't know what some of the research symbols mean.

Also, it makes sense to have the ships decide and act on their own as this reduces micromanagement, but then having to upgrade the mines and shipyards for each planet adds to the micromanagement.  I'm not sure what a good solution would be, here.  Maybe have a planet automatically upgrade itself if the cost is less than the per-cycle income?

The game seems promising at first, but immediately proves to be too fast and too difficult.  I can't figure out what I need to do before it's Game Over.

Also, in some attempts, my ship exploded for reasons that aren't at all clear to me.

This is an okay game, but there are a couple of issues.

First, the first stage is extremely difficult to beat without upgrades and the player can't get any upgrades without beating the first stage; I had to use only the charger to beat the boss.  (I only played the Nocturne, in case that's relevant.)

Second, it's not at all clear what the difference is between "Endurance" and "HP". 

Good game!  Technically, though, this is trilateration, not triangulation.

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I *think* I won when Captain Glimmer killed the last enemy, but the game froze.

The music is still playing, but all animation and other sound has stopped.

You're welcome!  Stay safe!

The game is MOSTLY fun, except when it comes to building the spaceship.  Having to drag-and-drop every single piece every single time I'm setting up for a round is stressing out my wrist.  It would be helpful if:

1) ...I could just click a part on the left (to select, let's say, lasers) and then click multiple times on the right to place multiple lasers in the grid, AND...

2) ...the game would, upon returning me to the workshop, automatically place the same ship layout that I used the previous round into the grid.  That way, if I just want to make minor adjustments, I don't have to manually rebuild the entire ship from scratch.

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Very good game, just three problems.

1) The game seems to slow down a LOT when the player places too many buildings of the same type.  I'll try to keep count the next time I encounter this problem, but it seems to be at about 20 Space Mines (for example; I've also seen this with 20 Railguns, if I remember correctly).

2) The Targeting System building seems to have no effect whatsoever.  It doesn't increase the defense value of buildings on the same planet or buildings on other played planets.

3) The Vertical Farm seems to come up to speed too slowly to be useful.  I just go with Black Markets as my first income buildings.

Other than that, well done!

[edit - 2021-May-19]

On point 1: It's 17 copies of the same building type where the animation speed starts to slow down slightly.  Note, I'm playing the browser version.

On point 3: I'm revising my opinion.  The Vertical Farm is fine, it's the Ammunition Factory that ramps up in effect too slowly.  The Ammunition Factory only becomes available in wave 2, a planet will only get played about 5 times (on average) in Waves 2 and 3(*), so I never use the Ammunition Factory at all.

(*) 3 planets are played per turn.  There are 22 turns in Waves 2 and 3 combined.  There are 13 planets.  3*22/13 ~= 5