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I like the game, overall, but I don't know what some of the research symbols mean.

Also, it makes sense to have the ships decide and act on their own as this reduces micromanagement, but then having to upgrade the mines and shipyards for each planet adds to the micromanagement.  I'm not sure what a good solution would be, here.  Maybe have a planet automatically upgrade itself if the cost is less than the per-cycle income?

The player must choose what to improve and on which planet. Otherwise, he will only have the choice of using the skill.

We are released on Stem. Game is full free