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Max!

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A member registered Jun 15, 2020 · View creator page →

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The sprite work was excellent! and the puzzles were fun.  I think my only real gripe with the game is that there is no undo functionality -- Or really, just that the restart cutscene isn't instant lol. Found myself restarting some of the harder puzzles a few times in quick succession due to a simple mistake that locked me in place, and waiting for the restart was a tad annoying. 

Really that's a minor complaint though, and I think it's a good sign that my biggest complaint is a quality of life tweak. All in all, Great job!! 

I'm super into puzzle games- Sokobon likes especially. So this scratched that itch in the perfect way!! I loved this game! The gimmick was so clever, and it left me craving more 

I would 100% buy a full game expanding on the ideas presented in this one!! Awesome job! 

🧩Thank you!🧩 We worked hard to make them the best we could (even though we didn't have time to fully render all of them)

Sorry about the camera jank! But I'm glad to hear you enjoyed :-]

We appreciate it! 

We're still kicking ourselves because we implemented a fix for it, but we couldn't get it to build before the deadline. 2 minutes late!!  ( ಥ_ಥ)

\(  ̄︶ ̄ \)    (~ ̄▽ ̄)~

Thank you thank you! You made it through all our puzzles! 

Sorry abt the cursor 😭

(●'◡'●) Thank you very much! 

Yes, playing in browser makes the cursor ignore us locking it to the center of the screen >:[  I hope it wasn't too frustrating! 

But I'm very glad you were able to experience all of the puzzles! And very glad you enjoyed :)

Thank you! 

The camera and mouse controls were/are very frustrating to deal with >:[ (from a developer and player standpoint). Building for WebGL really threw off some things regarding the mouse that were working perfectly in engine, but alas! Thank you for playing!!  

Sorry to hear about the motion sickness! We were having some spotty issues with framerate dictating mouse sensitivity, so apologies if that's what did you in :(
But thank you! That is some serious praise! The witness was definitely a big inspiration (For 1/5 of our teammates (me 😌))

Super cute artwork, and a well executed clean concept for a game mechanic. Nice Job!

Super addicting and super polished! I'd spend hours playing this on my phone.

The guide was very helpful and well put together, the audio and visual FX are also extremely satisfying! 

Only got to 388 on my first try, but I will likely be coming back to beat my score :)

So very yucky ( in a good way suprisingly). Loved the style and the outlandish concept! 

Felt very reminiscent of old miniclips or early flash games to me. Could very well see my younger self playing an endless version of this game for hours lol

Intro was real funny. Very nice artwork all thruout! and the gameplay is pretty fun. Really enjoyed the twist on tetris. Trying to both platform and dodge demons is tough enough and then adding trying to drop a long bar across a gap without falling in it, it's a whole new challenge. Very fun!

Movement controls were nice and after some initial confusion of which circles I was okay to touch, the game went smoothly. A fun simple and quick play, but I can see it getting tedious after a while. Luckily, the length of the game feels just long enough to not get too repetitive before you are able to defeat the eyeball (or lose v close to the end to a ridiculous number of baseballs) 

Nice job!

Loved the pixel art, animation, and color choice. Awesome job with the tutorial as well! Music slaps too

Got myself to 575 distance before there was a bug that killed my run ( I assume I was supposed to die from using the wrong piece, but instead the robot endlessly animated walking without moving the screen and was stuck on the platform that makes it crouch.) -- Never showed me the end scene that run. 

The only things I'd want as an improvement is to map placing the tiles to 4 different buttons (ASDF or 1234, etc) since later in runs when it gets REALLY fast, placing the far left and the far right piece back to back gets tough. Though I guess that might be part of the difficulty toward the end since either work for that programmed interval.

And maybe making it so that the tutorial only runs the very first time you open up the game. I'm thankful you put in a skip button, but being hit with the tutorial every time I started a new run was the slightest bit bothersome. (really not a big deal).

But aside from those quality of life nitpicks, This game is super solid, very polished, and a ton of fun to play!

Thank you for your compliments. I would have to agree that there is definitely an artistic disconnect between the tiles and the hand drawn characters. Our original idea for the look was to make the playfield look like a boardgame on a table, but due to time constraints, and a lack of technical skill, we didn't complete that look. (you can kind of see our attempt at it with the white background around each character looking like cardboard cutout pieces in typical board games.

The dice roll mechanic is supposed to work like this (we didn't make it terrifically clear): if, for example, you roll a 5 for attack, you have the ability to deal up to 5 hp of damage to whoever you attack. The card sorting then determines how many of those potential 5 hp you can actually deal based on your sorting accuracy.  Even when knowing that though, your point still stands, so thank you for the feedback! :)

We're glad you enjoyed playing, and we appreciate that you did! 

Thank you! 

We tried to add the card sorting mechanic to spice up the strategy aspect, so there's still some other type of skill involved. The way that dice rolls impact attack and defense could definitely be telegraphed better, but the idea is whatever number you put in your attack / defense is how many hp you can potentially deal in damage or defend from being damaged. The # of cards sorted then determines how many hp you successfully attack for or defend against out of that number you rolled. Even still, the dice rolls could potentially do little to impact gameplay  so I see where you're coming from. 

 We appreciate the feedback!

Thank you for all of the feedback! we're aware of the attacking bug-- there's a similar one with movement highlighting + pathfinding. We're not totally sure why it's broken though :/ -Hope it didn't ruin the playing experience! 

Thank you for playing our game :)

Absolutely love the art + style off the game.  The gameplay is simple, intense, and fun. ( a little difficult to play on trackpad though :P 

Awesome Job!

Thank you so much! We're glad you enjoyed it :)

Thank you for the praise, it's much appreciated! :)

For the gameplay, I think the issue is that you're supposed to drag the dice after you roll them into the 3 slots in the bottom right corner. Once all three dice are locked into the movement, attack, and defense slots you then play out your turn. It's possible we have  a bug that made the dice unable to be dropped into the slots though. Thank you for the feedback!

Love the art, love the puzzles, love the vibes :)


Hate the last stage

Short n' sweet! liked the puzzles! would love to see more levels. And I really liked how you made the level select a puzzle in and of itself. simple look made for a clean presentation.  --Awesome job!


>:) 

This was sick!! loved the simplicity and the feedback. Really fun to chase my high score

This was so fun! wish there were more levels though! The mechanic was really neat, and you could probably expand on the puzzles a ton if you decide to develop it further!

The art was awesome, and the music was real nice :)

I loved the platforming sections, and the game seems extremely polished!! 

I ran into one issue where when I went back to my house and fixed it all up with all of the items, the game just stopped. I'm not sure if there was supposed to be any more after that, but it was a very abrupt end. 

Otherwise, I loved the game and it was a joy to play! Great job!

Dude I was immediately obsessed! This was a ton of fun in it's simplicity and high-score chasing from a simple mechanic. One thing I might suggest is to add a slightly different note chip sound to each arrow instead of the same one everytime the guy says an arrow- might help out with colorblind audiences, since when it got fast, I was relying solely on my color memory. Otherwise, loved it!

This is my best score so far

Really wonderful visuals, and it seemed like a very interesting beginning to a game! 

Of course! I hope it all works out well :)

Then most likely! I haven't messed around with UI stuff in unity enough to know too much, but that sounds like it should work!

Probably! as long as you're syncing the bar's sprites/ sprite length  to whatever is counting down your timer

I agree with the other comments praising the quality of the 3d models. Good job on that! 

I do struggle to see how this fits in with the theme though- and it feels more similar to the "out of control" entries for the GMTK gamejam

This was a blast to play! Thank you for making it!!

the movement was real unconventional and I actually liked it a lot!

I thought it was genuinely hilarious when I had to pick up the doctor.

a fun concept and reminds me of games like overcooked where you're running around frantically.  A few gameplay changes might make this more exciting, like when you walk into a wall you aren't halted completely and you can slide, because the stickiness was a bit jarring. And then randomizing the requests so you're running around more. But I enjoyed playing :)

(also the art was very nice, especially the cover artwork)

https://youtu.be/dL74F_JjblY Here's me managing to beat it

AHHH!!! I BEAT IT!!!!

the ending is cute :) Im glad he escaped 

OOOOoooooo got 9.26 secondssss

Now I can sleep peacefully. 

This was a fun little game to play over and over and whittle down my time :)

This had a fun little gameplay loop that reminded me of disc room, but in something like a mobile game format.  And I think the game looks very nice with its simplicity!

Quite fun! I enjoyed it a lot. still haven't beaten level 10 as of writing this, but I'm determined to beat it.  

Didn't have any major qualms about the game, and didn't run into any bugs!