I like it a lot! The match-3 mechanic combined with the character actions is really cool. I especially enjoyed the combat sequences, because there was a lot of decision making invoved. A lot of time is spent on movement though, which gets tedious fast. Maybe the rooms should be smaller, or maybe you could let the player skip to the exit after defeating all enemies.
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I think the premise is pretty cool, and the bouncy arrows fit really well into the concept, because I could still hit enemies that were not in the direction I was facing, by bouncing the arrows of the walls. I think the wait time between direction changes should be a lot shorter though. I hardly made it to the end of the second floor, because there was so much waiting involved.
That was really fun! In the second level I could really feel it escalating. The movement was a bit hard to get used to, because I couldn't move diagonally, but in the end I got the hang of it.
This is a really good take on a simple concept. Also the level design is really great and makes the most out of the game mechanics. I sometimes wished there was a undo-move option, but that shouldn't be a priority in a jam game.
That's a really nice interpretation of the theme. The visual style together with the music are quite relaxing. The platformer part had some collision problems though, I clipped through some of the platforms. Other than that, a really great job!
That was really fun. I think it was a nice touch, that the escaping air gave the dinghy some velocity. I didn't play it in multiplayer, but I imagine that to be a lot more chaotic (which is a good thing^^).
(PS: nice flamingo :D)
I liked it. For only one screen, there is a lot of exploration and even backtracking involved. This puts this game apart from a lot of the other "one screen" games I have seen so far. I think the only issue I have with this game is visibility. Because everything is very dark ladders, doors and even the torch item blend right in with the rest the environment. As a suggestion, I think starting with the the game with the torch might solve most of these problems.