The game concept is fantastic, but I have some feedback after playing the Linux version:
- The blood puddle from enemies' deaths obscure the player character if they walk beneath it.
- The game becomes significantly challenging when enemies appear at the top or bottom, as they possess the same range in all directions, yet your camera is confined to your screen size, resulting in surprise attacks
- Implementing a clearer visual indicator, such as a bullet animation, when you shoot would be better,
- Currently, it's possible to win by randomly shooting down corridors until hitting something, thanks to the gun's extended range. Maybe if you hit an enemy with the wrong type he chases after you
- it would be nice if there was some feedback when you walk into an enemy's range, and if the enemies didn't immediately start chasing you but instead acknowledged your presence before pursuing.
With a bit of tweaking, this game has the potential to become truly great.






