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Schlutzkrapfen

17
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A member registered Mar 07, 2019 · View creator page →

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The game concept is fantastic, but I have some feedback after playing the Linux version:

  • The blood puddle from enemies' deaths obscure the player character if they walk beneath it.
  • The game becomes significantly challenging when enemies appear at the top or bottom, as they possess the same range in all directions, yet your camera is confined to your screen size, resulting in surprise attacks
  • Implementing a clearer visual indicator, such as a bullet animation, when you shoot would be better,
  • Currently, it's possible to win by randomly shooting down corridors until hitting something, thanks to the gun's extended range. Maybe if you hit an enemy with the wrong type he chases after you
  • it would  be nice if there was some feedback when you walk into an enemy's range, and if the enemies didn't immediately start chasing you but instead acknowledged your presence before pursuing.

    With a bit of tweaking, this game has the potential to become truly great.

It's straightforward . Adding some music and adding some variety to the game loop could enhance the experience.

It will be reflection. Trust me bro

we just make Reflection. Because we don't have time to wait.

I don't have to much time but i would really like helping someone out. I specially in programming in Godot

schlutzkrapfen#9578

The game is stuck at the start up (see picture)

My specs are:

OS: Arch Linux x86_64

Kernel: 5.18.1-arch1-1

CPU: AMD Ryzen 5 1600 (12) @ 3.200GHz

GPU: AMD ATI Radeon RX 5600 OEM/5600 X



The Linux Version of the Game is stuck at the Loading screen. In the Debug Menu this is what is written

/home/user/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrmonitor: error while loading shared libraries: libudev.so.0: cannot open shared object file: No such file or directory

I hope that helps

(1 edit)

the Linux version doesn't seem to function.

(1 edit)

Nice promise just my "dead" Characters doesn't do exactly what I was doing and the controls don't feel responsive.

Nice sounds and good animation. But the controls are a little bit clunky and right now you can win flawlessly by just spawning the left mouse button(without moving it around ) .

Thanks for the detailed Feedback it really helps a lot. I really thought that the second Level fights was better than the first looks like I need to rework that to a little bit. ... and the spelling mistakes... ähm ... lets just say they shouldn't be there. 

A fun short game with nice controls.  I just didn't like how the end boss was just a normal enemy with more healt. 

Nice little game. I just didn't understand that you needed to click the text to advance, I opened and closed the game like three times before i realized it :D

The Games music is nice but not for to long(maybe a mute button would be nice). The controls are very nice everything fells responsive and really good to play.  Its nice that there are multiple endings . Some Levels lag a little bit. 

I just meant more at a time.

thanks for the feedback

Nice game.  with great visuals

My problems with the game are: 

- you should be able to craft more than one thing 

-faster picking things up

- i would personally like a different difficulty were you don't restart the game when you die

- i get lost easy (some kind of map would be helpful)