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A jam submission

Necro ColaboView game page

Groundhog Day Platformer
Submitted by hawkwork — 1 day, 6 hours before the deadline
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Necro Colabo's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#62.6672.667
Overall#72.3332.333
Visuals(Graphics)#72.5002.500
Sound/Audio#72.3332.333
User Interface (UI/UX)#82.1672.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://hawkwork.itch.io/necro-colabo/devlog/385199/clean-up-and-browser-build

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Comments

Submitted (1 edit) (+1)

Nice promise just my "dead" Characters doesn't do exactly what I was doing and the controls don't feel responsive.

Developer (1 edit) (+1)

Hi Krapfen, thanks for taking the game for a spin. Currently the ghost movement is handled by an instruction list that plays out the button presses as the timer runs. I think even with stable 60fps there is still some "spillage". I don't want to save absolute positions so that the ghosts can still be influenced by later runs. For example if they are standing on an elevator. The logic for the breaking of blocks also needs to be checked.

Bottom line, there needs to be a set of reliable rules for this concept to work. Cheers for your input!

Submitted(+1)

pretty original, the character controller could use some work, the jump is super slow >_<

Developer(+1)

Cheers. Yep feedback is that the controls need some improvement. I will also have to tweak the jump acceleration and gravity. The reachable height and distances can't be left to chance. The game also really needs some better character sprites so that it is all more relatable.

Submitted(+1)

Cool idea! 

Developer

Thanks Eli, I wanted to try this and can imagine different logical situations and puzzles based on this premise. The technical execution is proving slightly more difficult.