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A jam submission

StalewaterView game page

Rootin' Tootin' Shootin' in the Wild West
Submitted by Enygmatic — 3 hours, 20 minutes before the deadline
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Stalewater's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#52.8583.500
User Interface (UI/UX)#72.2452.750
Overall#82.2452.750
Sound/Audio#92.2452.750
Visuals(Graphics)#102.0412.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://enygmatic.itch.io/stalewater/devlog/385636/stalewater-v21-improve-my-game-jam

Developer Feedback Questions
As an intentionally "So Bad Its Good" game was it sufficiently entertaining (for any reason frankly)?

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Comments

Submitted(+1)

Your game is crazy and it made me laugh. Mostly the animation of the guys "walking"!

It is a neat playable demo and it has everything, even dragons!

I don't have much to say but the simple graphics remind me of the Playstation 1 era (which I adore), and if this game was done by me, I would be very proud of myself!

Developer(+1)

Thanks for playing, and the kind words!

I’m glad you enjoyed the silliness, as the goal was to elicit laughs from players more than anything else.

And yes the ending I’m still quite proud of, because it’s funny if you don’t know some of the references in a “what the hell is going?!” kinda way. And it’s funny if you do know the references (it’s not an obvious one, just referencing my previous games and the So Bad It’s Good jam).

I honestly haven’t heard a PS1 comparison for Stalewater yet, but hey if it works, it works!

Thanks again for playing and I’m happy I managed to make you laugh!

Submitted(+1)

A fun short game with nice controls.  I just didn't like how the end boss was just a normal enemy with more healt. 

Developer

Thanks for playing! Yeah the boss fight was underwhelming partially due to it being rushed when first made, and partially due to the fight being way too difficult in the first version. I just haven't changed it much since due to how much the scripting would have to change. I plan on making better boss fights in the sequel.