Hi! I’ve been working on a small hardcore roguelike prototype called Ivory Keep. (Ivory Keep by Scewps)
A single run takes about 5–15 minutes, depending on how far you get.
I’m mainly looking for feedback on the difficulty curve (especially in later areas)
and whether items meaningfully help overcome that difficulty and shape runs.


Details:
- Genre: Roguelike
- Platform: PC
- Status: Early prototype
- Controls: WASD move, LMB attack, RMB shield/secondary, E interact, Tab inventory
Feedback questions:
- Did you understand the core mechanics without explanation?
- Does the difficulty ramp feel fair, even when it gets punishing?
- Do items feel impactful enough to influence how you play a run?
- Did you get stuck or confused anywhere?
- Would you play more of this? Why or why not?
Thanks for your time. I’m happy to return the favor and playtest your game as well.




