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Sadtwig

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A member registered 49 days ago · View creator page →

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Makes sense, guess I was overcompensating with my mouse, expecting the behaviour I noted, thus making wrong inputs.

Fun concept. Enjoyed playing it. I was a little sad, that you could brute force most levels by tanking damage and sprinting through everything though.

From your thumbnail I expected the player character to be a bullet, which would also make sense gameplay wise. Maybe a rocket even, so the thrusters would take the place of the abstract "reflect block".

Not sure if I missed something, but the stamina meter mechanic seemed to have room for improval. I barely tried to manage it, since there was no active way to regain it quicker and I could keep sprinting when it was drained.

Well done.

Enjoyed playing this game. One gripe I had, was the the camera would lag behind the "destroyer" when going fast, instead of staying centered on it. Since the camera position influences where the mouse has to be in order to aim the thrusters correctly this had an even bigger impact than just "I can't see where I am going".

My submission for the jam, used similiar mechanics and I was worried about making the game fast and the levels big so I sticked to a one screen survival bullet hell kinda deal. In turn my game feels quite sluggish. It was fun to see a well done, big and fast version of this mechanic, after I disregarded those traits during conception phase.

Good job.

(Edited 2 times)

I enjoyed playing this one. The tutorial was quite nifty. Only minor gripe for me was the lack of variety.

Some ideas for this mechanic if you should get back to this game after the jam:

  • Could introduce different boxes. Maybe Ground Tiles that spawn a different box when the box is summoned upon them. (Different, speed, height, gravity-strength and gravity-direction, boxes that can jump, boxes that can double jump, boxes that stick to walls, ...)
  • No Summon Zones: Prevents you from summoning your box, but does not stop boxes you bring along.
  • Could add some freefall sections where you have to avoid obstacles. Then mix it up by requiring to bring a box (or a special box for more speed, etc) to the ground that is on fire + No Summon Zone.
  • No Box Zones: Deleting all boxes (prevents bringing special boxes further), if placed mid air, can spice up jump sections.