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Fun concept. Enjoyed playing it. I was a little sad, that you could brute force most levels by tanking damage and sprinting through everything though.

From your thumbnail I expected the player character to be a bullet, which would also make sense gameplay wise. Maybe a rocket even, so the thrusters would take the place of the abstract "reflect block".

Not sure if I missed something, but the stamina meter mechanic seemed to have room for improval. I barely tried to manage it, since there was no active way to regain it quicker and I could keep sprinting when it was drained.

Well done.

Thanks for the feedback. That's the number one thing I couldn't quite nail, perhaps I should make loosing heal occur more often or make power charge quicker.