Super fun to play! The combo mechanism is a great incentive to play tactically and not eat the fly instantly when you catch it.
sebba
Creator of
Recent community posts
Thank you for this review, I really worked hard on the pixel art so I’m glad that a lot of people like it. But I’m a solo developer so while most of the pixel art is mine, not all is.
Ground tiles, grass, bushes, animations are all mine, trees were a pre-made assets (I will link all of them when I get home, big thanks to those artists for filling in the gaps). I hope that next time I can team up with someone and create all the assets in the game.
As for the long cool down, there is a under explained feature in game for this: Em can pickup skeleton remains and cut that time down, you do this by standing on a skeleton bones and pressing [c] key
There was a plan to have Em and Warrior do different tings, but I ran out of time in the end :/ Same goes for effects and music, it kills me that I didn’t have time to include them..
Thanks for taking the time to play my game, Celeste is one of the inspirations for this game and I’m proud to admit that I spend way too much time to fine tune parallax background scrolling :p
There is a mechanic in the game that I under explained, when you are waiting for the Warrior to charge back up, Em can press [c] key on the skeleton remains to cut down on the wait time. Every skeleton adds 3HP, -5s from charge up wait time and increases your attack power by 0.1HP
There is a bug in the game where if you are standing on a slope game starts treating you like you are falling, that blocks the transformation.
Thanks, I worked hard on the pixel art so I’m glad that you like it, The character Warrior was inspired by Madeline from Celeste and Em by Madeline illustrations from Ludwig Bemelmans.
I know that that game is missing music and it really needs it, but as a solo developer my time was stretched so thin already that I forgot to reserve time for a soundtrack :/
Thanks for playing! I wanted to include a better tutorial for the game but I finished this build of the game 30minutes before the deadline, that’s the problem with being a solo developer I guess.
And yes Warrior was inspired by Madeline from Celeste, Em was inspired from Madeline illustrations by Ludwig Bemelmans.
Thanks for not giving up, I ran out of time to include a lot of my ideas for the game. The idea for Em was that she would do quests with the NPC characters.
As for waiting for Warrior to charge back up Em can pickup skeleton remains and cut down wait time when pressing [c] key on a dead skeleton bones.
Thanks for playing, the game-play is differently lacing in features, I had a plan to give Em a bigger role but I ran out of time.
Right now the only advantage she has that warrior cannot regain health back so Em regenerates it slowly or gets 3 heal points back when pressing [c] on the skeleton remains.
I really worked hard on the pixel art so it would look good, but as I was only a solo developer not every artwork is mine, like a skeleton sprites for example.
Sorry that this happened, There is only one message that you can easily miss that explains the mechanic.
You need to stand still and hold [x] key for 3 seconds.
And there is a bug where you are on the slope sometimes the game treats you like you are falling and that blocks transition of characters from happening.
Thank you for the review, I’m well aware of these problems and they are a cost of being a solo developer as the game was finished to this state with 30minutes left to go.
The character Warrior was actually inspired by Celeste, Em was inspired by Madeline illustrations by Ludwig Bemelmans.
I already wrote this but I know the game is missing music, and I’m not happy about it.. But you know start small and build your way up. This is my first released game, I’m surprised that it actually runs that well :p
Thanks for playing the game, Celeste was in fact one of the inspirations for the game. Game-play is differently lacking features I had more plans but ran out of time.
Thanks for reminding me, some sprites are not made by me. I’m a solo developer for this game so I couldn’t drawn all art and still finish a game. I will link used sprites in the description for the game.
Still most of the art is my own work so I’m glad that you liked it!