Moving the game to Godot
Hey everyone, I was kinda silent last time because of not enough time to work on the project, but it's still alive :) I decided to move the game from GDevelop 5 to Godot 4. It has already much cons of using it.
- Better optimization, I hope that everyone will be able to play my game in the future (Including mobile players, worser pc's)
- Better, smoother gameplay and animations
- Bigger chance to add multiplayer in the final product, because of better access to resources that can help me understand it
That's all for now, but I have one idea I have to ask about. What do u think about adding multiple character classes to the game, so the gameplay of all will be a little bit different?