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Moving the game to Godot

Hey everyone, I was kinda silent last time because of not enough time to work on the project, but it's still alive :) I decided to move the game from GDevelop 5 to Godot 4. It has already much cons of using it. 

- Better optimization, I hope that everyone will be able to play my game in the future (Including mobile players, worser pc's)

- Better, smoother gameplay and animations

- Bigger chance to add multiplayer in the final product, because of better access to resources that can help me understand it 

That's all for now, but I have one idea I have to ask about. What do u think about adding multiple character classes to the game, so the gameplay of all will be a little bit different?

This is a late reply, but personally, I think more classes would be a great way to add variety!