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RunningOnCoffee

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A member registered Jul 30, 2022 · View creator page →

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Thank you for that feedback and compliment!
We're glad that our project was well received and people had a good time. We definitely think about polishing the game out a bit more. :) 

Thank you for taking the time to write this great response! 

Thank you, glad you liked it!

That would be really funny!

No worries I understand. The mobile build had some major performance issues and tbh I didn’t had the energy to properly profile and optimize it. 

Thank you for testing and giving such nice and detailed feedback, that really means a lot! Super happy that you liked it!

Thank you still for trying tho! I know there are so many games out there so it's super appreciated. :) 

I would be very interested in your hardware specs and VR headset if you don't mind sharing.

I can run the game fine on a GTX 1070, 16GB RAM and an i7-6700 CPU. 

Very nice and well polished experience. Small thing but I also loved the diagram you made to explain the game. 

It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)

Cool mechanics and nice implementation of the drone flying. I really like the dynamic level load in and out. Maybe you could try to set the transparency of the spawned in objects from 0% - 100% in a very short amount of time to make it a bit more fluid.

It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)

That is so freaking cute - love it!

And I said that on another Jam entry as well, it's great to see hand tracking used as a controller. 

2 days is a crazy little amount of time to come up and implement a whole game - great job Robi!

I really like that there are more and more experiences using hand tracking instead of controllers. If you're open for it you can hit me up on discord to discuss more about using hand tracking as proper game controllers. (maajin_)

And it would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)

Very cute game and I liked the educational approach. The comments and video were helpful to proceed tho. 

It would mean a lot to me if you'd try my game Protocol PAR-C3L as well. I got a comment that it reminded the user of an educational game for coding haha.

Fun and chaotic experience - better embrace the chaos!

It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)

Since I got automated, but technically not fired.. do I hang out in the cafeteria now? 

Fun little experience. Would recommend. 

It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)

In response to Ericdef's comment. In Unity you can put grabbables and the player rig on different physics layers to prevent prop flying or other manipulation of the player with props. Just make sure your hands are on a layer that actually can interact with the grabbables. 

Portal VR is a great premise and your gameplay trailer was very helpful!

It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)

Good luck with the exams and great that you could make the jam work anyways!

No worries, we all know that cursed deadline creeping up on us, meanwhile bugs and features wait to be fixed and implemented haha.

I understood the mechnical reason why the cycles are like that and it didn't influence the rating in a negative way. 

btw I posted an anweser to your comment on my page, explaining how to get the code to the robots. 

Thank you for trying and sorry about that! I wanted to make a visual explaining it instead of text, but you know.. time. 

If you have time to test it again or for anyone else:

  • Program the disk at the console
  • Pull the disk out and bring it to the robots
  • On top of the robot is a slit to push the disk in
  • Push the red button near the puzzle to start/reset

That worked out great!

Far reach, great health and fast fire rate haha *slaps huge tower like a car salesman* 

Thank you for the info, I'm gonna try again then! 

I saw the icons but didn't thought about touching them, rather then mimicing the movement.. typical player moment haha

Sure no worries! :) 
We all had a very limited amount of time to get these cool VR experiences up and running, so there will be some bugs. If you need some help debugging or anything like that you can hit me up on discord: maajin_

Interesting project!
Is that rig completely custom made?

Would love for you to try out my game as well :D 

Thank you for playing my game and sorry about the index issue - only had a quest for testing, but that is super useful to know! 

And that is a cute comparison! I didn’t know that app. When I learned programming in school we had a program where you pseudo coded for a little robot placing red Lego bricks, but I don’t know the name of that either anymore.

Thank you very much! Obviously we all only had a short amount of time to come up and work with an idea, but I think there is a lot of possibilities with programming your little P.A.L.’s .. maybe even outside of a grid as a proper companion :D 

Thank you very much, glad you liked it!

That intro was great!

I really enjoyed the game and I hope Jack has a wonderful vacation haha. 

Suggestions:

  •  Maybe put the hands and herbert on a seperate physics layer to avoid Herb-Floating. (see screenshot)
  • Or if you don't maybe you could give herb a slap on the bottom to make him move faster for 3 seconds or something 

Either way Herb is the employee of the month. 

It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)

Customizable characters, fully fletched out menu, HATS! and that smoooooth reload. 

Definitely had fun with this one and I would love to see more of this game, keep me posted!

It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)

I really liked the way the boat is handled!

My fishing net got stuck in the boat tho and I couldn't figure out how to reset the game except for restarting completely. 

It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)

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Unfortunately I had issues figuring out where to go or how to use my powers, so I couldn't proceed very far. (PCVR) But the whole premise seems super interesting and I could see that turning into a full game.

For others testing the game: You can pin the message to the outside of your upper left arm.

It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)

(1 edit)

Smooth landing but I had the same issue as others, no hands on PCVR. If you patch it I will try it again and rate then.  Aesthetics and the little mushroom logo looks super cute tho!

It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)

I had an egg-xcelent time with it! And since you said use whatever you can think off .. you can raycast grab the egg from a distance and float it to the door. Who needs silk pillows anyways haha.

It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)

Intersting idea with the mini games.

Is it intentional that I got teleported behind the house in the apple catch?

It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)

So simplistic and yet so polished, it feels great to play! Mechanically it gave off a "The Last Clockwinder" vibe which is a good thing - you pulled it off!

It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)

Suggestions:

On one stage I recored one hand movement transporting a package and it only picked up every fourth. I understood its to synchronize movement of the player and packges. Maybe the sync loop could be narrowed down to one to make it really fluid.

Very cool and fun idea!

Nice seamless transition from the menu to the action. Definitely a recommendation!
It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)

Suggestions:

  • Make a max height for turrets. (Deliveries got stuck on a certain height, see screenshot)
  • Put the grabbables and the player rig on a seperate layer that don't interact with each other to prevent prop flying. (Pushing a prop into your body and walking)

Hello and thank you for trying it out and giving feedback, it means a lot! :)

If you don’t mind, what exactly didn’t work out with the code? 

Hey you.. yes you!

Are you looking to work on a project for the VR Jam '23, collaborate in a team, make new experiences, friends and have fun?
Great! Because we do have a small Discord server with people who worked together on CyberJunk VR  for the VR Jam '22 and we're open and happy for new people to join the community.

We are using Unity as a game engine and GitHub for collaboration. (We can help you get started with GitHub, no worries :) )
We would start with brainstorming ideas and then vote on the idea we will work on as a team.

Feel free to hit me up on itch or discord. (maajin_)

First of all, thanks for hosting that game jam! It really was an amazing experience and a great opportunity to learn, grow and make new friends. We are extremely happy to hear that you enjoyed the game and we're eagerly working on all the polish that didn't make it into the game due to time constraints! :D 

Thanks for letting us know CrazyFish! We initially planned a mobile-only release, and going for PCVR was decided quite late in development. Given the time limit, we didn't have enough time to test and kinda hoped for the best regarding compatibility. We'll definitely have a look into that issue! :) 

Those who can read clearly have an advantage, the answer was in the FAQ's. For anyone wondering: 

Can I make changes during the rating period? - Yes, just make sure that the original version of the jam can still be downloaded.

Thank you for the constructive feedbak Adritake!
It's really exciting to see people enjoy and experience something we made. And I'll definitely check out your guys entry as well! :)

We wanted to polish the game a lot more, but in the end time ran out. But we're working on things like the boss weakpoints visual and lighting as we speak! :D