Thank you for that feedback and compliment!
We're glad that our project was well received and people had a good time. We definitely think about polishing the game out a bit more. :)
RunningOnCoffee
Creator of
Recent community posts
Cool mechanics and nice implementation of the drone flying. I really like the dynamic level load in and out. Maybe you could try to set the transparency of the spawned in objects from 0% - 100% in a very short amount of time to make it a bit more fluid.
It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)
2 days is a crazy little amount of time to come up and implement a whole game - great job Robi!
I really like that there are more and more experiences using hand tracking instead of controllers. If you're open for it you can hit me up on discord to discuss more about using hand tracking as proper game controllers. (maajin_)
And it would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)
No worries, we all know that cursed deadline creeping up on us, meanwhile bugs and features wait to be fixed and implemented haha.
I understood the mechnical reason why the cycles are like that and it didn't influence the rating in a negative way.
btw I posted an anweser to your comment on my page, explaining how to get the code to the robots.
Thank you for trying and sorry about that! I wanted to make a visual explaining it instead of text, but you know.. time.
If you have time to test it again or for anyone else:
- Program the disk at the console
- Pull the disk out and bring it to the robots
- On top of the robot is a slit to push the disk in
- Push the red button near the puzzle to start/reset
Thank you for playing my game and sorry about the index issue - only had a quest for testing, but that is super useful to know!
And that is a cute comparison! I didn’t know that app. When I learned programming in school we had a program where you pseudo coded for a little robot placing red Lego bricks, but I don’t know the name of that either anymore.
That intro was great!
I really enjoyed the game and I hope Jack has a wonderful vacation haha.
Suggestions:
- Maybe put the hands and herbert on a seperate physics layer to avoid Herb-Floating. (see screenshot)
- Or if you don't maybe you could give herb a slap on the bottom to make him move faster for 3 seconds or something
Either way Herb is the employee of the month.
It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)
Unfortunately I had issues figuring out where to go or how to use my powers, so I couldn't proceed very far. (PCVR) But the whole premise seems super interesting and I could see that turning into a full game.
For others testing the game: You can pin the message to the outside of your upper left arm.
It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)
So simplistic and yet so polished, it feels great to play! Mechanically it gave off a "The Last Clockwinder" vibe which is a good thing - you pulled it off!
It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)
Suggestions:
On one stage I recored one hand movement transporting a package and it only picked up every fourth. I understood its to synchronize movement of the player and packges. Maybe the sync loop could be narrowed down to one to make it really fluid.
Very cool and fun idea!
Nice seamless transition from the menu to the action. Definitely a recommendation!
It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)
Suggestions:
- Make a max height for turrets. (Deliveries got stuck on a certain height, see screenshot)
- Put the grabbables and the player rig on a seperate layer that don't interact with each other to prevent prop flying. (Pushing a prop into your body and walking)
Hey you.. yes you!
Are you looking to work on a project for the VR Jam '23, collaborate in a team, make new experiences, friends and have fun?
Great! Because we do have a small Discord server with people who worked together on CyberJunk VR for the VR Jam '22 and we're open and happy for new people to join the community.
We are using Unity as a game engine and GitHub for collaboration. (We can help you get started with GitHub, no worries :) )
We would start with brainstorming ideas and then vote on the idea we will work on as a team.
Feel free to hit me up on itch or discord. (maajin_)
First of all, thanks for hosting that game jam! It really was an amazing experience and a great opportunity to learn, grow and make new friends. We are extremely happy to hear that you enjoyed the game and we're eagerly working on all the polish that didn't make it into the game due to time constraints! :D
Thank you for the constructive feedbak Adritake!
It's really exciting to see people enjoy and experience something we made. And I'll definitely check out your guys entry as well! :)
We wanted to polish the game a lot more, but in the end time ran out. But we're working on things like the boss weakpoints visual and lighting as we speak! :D