Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RuneLords

7
Posts
A member registered Apr 21, 2025 · View creator page →

Creator of

Recent community posts

One of my favorite factions from this RootJam ! Really creative and a great use of this year's prompt !

I really like the schedule action system, even though it felt like you needed to do a LOT a planning at the start of Daylight to really have a solid turn. The two (and three) drawings on the schedule tiles really helped understand how it worked.

A faction of exterminators trying to eradicate a factionless swarm is a great idea, and i feel like you implemented it really well ! It took me a few turn to start scoring before I had enough militia to prevent more scarabs from spawning. In the end, I found that the best way to go about the swarm was to not even try to fight it, just baiting it from clearing to clearing. Because when all scarabs are in clearings at the beginning of the turn, none of them can be placed in the forest, and that's how I scored big x).

Excellent faction all around, would love to play it again ! 

Very nice and intuitive faction ! I really like the core idea of spreading tokens that also grow your action economy.

I felt curious enough to try them out in a game and I had a good time ! However, I found it really complicated  to score with this faction. I was never able to have more than 3 mushroom on the board, and they where all lightly defended. I just never had enough actions to also have at least 2 spore spared to score. 

For example, If I want to place a new building and defend it with 2 warriors, I need to :
-Spend a spore to recruit, twice.
-Spend a spore to move
-Spend a spore to build
That's 4 spores already , just for the mushroom to be easily removed with one lucky attack. Also, each of your pieces is so valuable that I never felt that it was useful to use the death burst ability. It was quite an aggressive game, so maybe they would fare better with more peaceful factions ! 

Once again, great work, and I'm sure that with a few twist this faction could be truly great !

Thank you so much ! For character art I based it on Kyle's Ferrin artwork for the Mechanical Marquise 1.0 that I modified and added upon  using procreate. For the tokens and buildings I started from scratch on procreate as well.

Thanks for the clarification ! Helps me understand the faction better. To reply more specificly  to your answers : 

1- Okay ! Just wanted to make sure because to me it felt more intutive that it worked when you were the attacker, sort of a twist on the extra-hit-in-battle-as-attacker effect we  have seen with other factions. But this offers a lot of interesting choices as well.

3- Okay so we played it right, good to know. However it seems that there is a LOT a hoops to jump through just to add a monopoly item to your armory. As I understand it, you need to : craft an item, craft another card to spend, remove the item to place two monoploy items to your crafted box, craft yet another card to spend, hope your opponents do not switch their own items with your monoply items, and finaly you can add a monoply item to your armory.

5-I dont remember the specifics but it went like this : starting hand a bird,a fox,a bunny, I place 6 warriors in a river bunny clearing during setup. 

Turn 1 I exhaust the horn and remove 2 warriors to draw 3 cards. I refresh the horn by exhausting to other items and revealing the fox card. I exhaust once again the horn. I now have 8 cards in hand :3 birds, 2 bunny, 2 mouse, a fox . I exhaust a winged boot to move one warrior to an empty adjacent mouse clearing. 

During reveal actions I place three anchors in the bunny clearing and flip 2 of them ( 3 warriors placed in total )and build forges in the mouse clearing

Evening I refresh all my items, and so on everyturn where I draw 6 cards, find a least 2 bunny or bird card to place and flip an anchor...

Thank you for taking the time to answer my previous comment, really helps ! 

I can only agree ! So I just played a game with the Tusked Riders and I have a few questions and remarks , if you don't mind helping me clarify things a bit :D 

1 - Naval War
-Can you reroll one of the battle dice as defender ?

2 - Transfer
- What do you mean by item track ? Is it the lord of the hundred's hoard ?
-Can the vagabond aid a player to take a monopoly item from their crafted item box ??

3 - Enhance
-What  do you ean by "spending a crafted card" ? Is it spending a crafted improvement that you crafted on a previous turn ? That's how we played in in our game.
-From where do you remove the non-monopoly item ? Is it from your crafted item box or from the supply ?

4 - Chastise
-As it's written right now, you can choose to remove any piece you want in the clearing in question. So for example you could remove the cat's keep, so maybe it's a bit to harsh ? What about removing warriors first like with the vagabond's crossbow ?

5-Exhausting items
-The horn is EXTREMELY powerful and it is all I've been doing all game. I spent the game in only two clearings, just recruiting with hammers and flipping anchors, to then remove 4 warriors to draw 6 cards to place more anchors and reveal a lot of pairs. It was a very passive game were I never moved or attacked, I just stayed there revealing 8 cards a turn to score 4 points. 
-Stealing cards every turn with the harpoon is a bit harsh I feel, especially when you are already stealing cards during evening.
-Do you need to exhaust any two items to refresh a monoploy item as well as revaling a card ?

6-Retrieve
-What is a removed non-monopoly item ? One you removed during the bestow action ?

Thanks ! 

Hey ! I'm planning on testing your factions, seems great ! Just to be sure, do each of the five different monopoly items have 4 copies ?

Thanks for the question! Yes, like the Vagabond pawn, scrap tokens can be attacked, and are removed when they take hits. However, they can be defenseless and in that case, they deal the extra hit instead of the attacker. Lore-wise, you could imagine a warrior being reassigned to trash duty... or dying of tetanus after lunging into a rusty pile of junk.