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rugvedk

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A member registered Nov 28, 2020 · View creator page →

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Thank you!!!!! It means a lot to us! Thanks for the feedback :D

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Ahoyy! Thanks for the feedback.
Yes the movement is not WASD, because the game was developed in France on an AZERTY keyboard layout, we'll soon publish an updated version with WASD for QWERTY keyboards.

Awesome game! I like it!

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HAHAHAHAHA....
Well....Donno about you sir, but the game is indeed kinda stupid. Not gonna lie.

No there's nothing much to do other than dragging components and designing a machine in this game right now.
But the plan or the vision was to make a game similar to factorio. Where you design and build a machine which is optimised to the client requirements. And then it runs simulations for the machine. And stuff.

Hello!

Thanks for your feedback! And yes thanks to my teammates for the collective effort we put in this game!

Yes, the shape detection and drawing mechanic is not 100% accurate and requires some polishing. We will surely work on that in the future!

And I hope the awaken musician inside you wins an Emmy or something ; )

Heyooo!
Thanks for playing our game. 
Yes the shape detection and drawing mechanics need a bit more polishing.  The outcome of drawn shapes is not always what we intend to.
But that's something we will work on in the future!

Thanks for your feedback. 

Ohh yes! Even now, I can spend hours in the sandbox, relaxing.
It is one of the best things. Thanks to my teammates for the idea. :)

I couldn't really figure out what to do. Just kept on collecting and reparing.

But the art style is awesome!

The colour splats mechanic worked great. 
But I wish there was a auto-firing for the grey colour. The mouse spamming was tiring.

And wish there was a compass like thing telling us where to go. 
I fell down the map couple of times trying to find where to go.

Great game! One of my the best in this game jam!
It had a great feel and the concept is very original. Kudos for that.

The platforming needs a bit more polishing. The jump was inconsistent and often the block didn't jump that high as well.
The 'R' key was hard to understand. Ultimately I figured out that pressing and holding it leaves your corpse behind.

A great game with a lot of replayability.

The implemented mechanics felt very polished. Loosing health, glasses, etc.

And a hats-off to the sound design! 
The music which plays before making a choice, the difference in sounds after making a choice, excellent!

Simple and Elegant. Works great!

I wish the difficulty increase was more gradual. 
And it would be really fun if the costumers demand changed as well. I mean the item to be delivered on each table changed too. 

Couldn't start the game because there was no mouse pointer in the game. :|

The gameplay was so smooth and polished!
The disappearing shader/effect looked really cool. 
Kudos for the UI as well.

However, I wish there was a crosshair or a dot to aim. It was really hard to hit the drones because it was hard to aim.

Absolutely fun and polished game. The enemy AI, the controls, the aiming, item spawning, etc. everything felt really good and spot on. Kudos to the whole team for that. 

The art was really good too! A lot of items were created in a very short span and kudos to the artist for that.

I wish there was a diegetic tutorial for the item change in inventory through scrolling. Similar to how it was for the movement and attack controls.

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This is one of my favourite mechanics in a platformer - Gravity inversion!
I played a lot of flash games back in the day with this mechanic, and this game was a walk down the memory lane. So much FUN!

The level design was smart but need a bit of tweaking and smoothing on the edges. 

The cherry on the cake is the goldfish character!

A really fun and meme-worthy game. It's not everyday you get to launch a cat to your neighbours XD.

Anyway I liked the game, however the control scheme could've been better. 
Aiming with the mouse would've been awesome and pressing RMB for returning instead of 'R' would've helped. 

Great job, Kudos!

A really fun game which fits the theme as well. 
The tiling randomisation was really clever, and helped maintain the difficulty of the levels.

Great work! 

Awesome concept, I like it.

The spaceship handling was very unpredictable. Towards the start it turned quite easily, then it wouldn't turn at all. Once that's tweaked, it would be really fun to play.

A phenomenal job for a one person team!

Awesome concept, I like it.

The spaceship handling was very unpredictable. Towards the start it turned quite easily, then it wouldn't turn at all. Once that's tweaked, it would be really fun to play.

A phenomenal job for a one person team!

Awesome concept, I like it.

The spaceship handling was very unpredictable. Towards the start it turned quite easily, then it wouldn't turn at all. Once that's tweaked, it would be really fun to play.

A phenomenal job for a one person team!

The art and the animation are great! 
A bit of platforming would be fun as well!

Anyway a great game. Kudos for the memes :P

Using the drawings on the the ground as a guide is a great way to have diegetic UI/Instructions. Kudos for that!

Cool Game Concept! There's a lot of scope for a deep narrative and lore here.
Also I never imagined I would play as a mushroom.

The lighting in the game was spot-on! Excellent work on that.

However the game lagged a lot on my system so I couldn't play it to it's full extent to be frank.
Kudos!

A great concept. 
To be frank, it lagged a lot. It was around 10-15 fps constant. So I wasn't able to play a lot and enjoy it. :|
But I did explore as much as I could, the level design is really cool. Kudos for that. The main-menu idea is also great! 

Excellent idle/clicker game.
The start was a bit boring and hard to understand. But the game gained traction and pace after 5mins, then it was a blast!
I wish there was more to it. A phenomenal job if we consider the one-person-team.

This game is really awesome! 
Being alone, I couldn't have fun to be honest. 

But yes, this would be an excellent arcade game or a couch co-op.
The 2D art is so good. 

The falling parts thing was a bit confusing to figure out. I think the logic is that bigger piece stays and the smaller always falls.
And also the saw-blade power-up is very unpredictable. Hard to know which side is gonna stay.

Best things first- The art and the music was really cool. Very sweet as well!

Having the controls listed in the game would be super helpfull.
Also due to some way, my controls were inverted. The character went right on pressing and A and vice-versa.
I somehow was unable to hurt the veggies with the spoon  and Open the door too.

The Delivery mode was hard to understand. Especially how the aiming works.

But as always, flying around with semi-realistic flight controls is hella fun. The colour scheme was soothing too.