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rrg687hg

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A member registered Jul 02, 2025

Creator of

Recent community posts

Thank's. Could you add the parameter scale (x/y/z) for future updates?

This is cool, but there's a catch. It just made scaling easier. Before the update, you could simply change the axis scale and size synchronously. However, the issue of the texture stretching remains. Is it possible to add a parameter for the size of the uv grid?

how i can turn on mesh only after choose size?

when i resize object mesh is dont resize

I meant that there is a problem with 3d models in the plugin, as when you create a 3d model object, you cannot choose which model to load. If it is not too much trouble, could you add an action to select the path to the model? This would greatly enhance the player's ability to customize the level.

hi pixel rebirth. I remember you said that you couldn't make a dynamic change to the model for the object, but is it possible to just bind the model path parameter to a variable so that users can at least select a model when creating the object?

I have already found a problem, most often models with a transparency channel connected have problems with rendering such textures. to avoid this, it is enough to simply disable the alpha way of the model

broken textures of a 3d model. I've encountered this several times, and the model was downloaded from the scetchfab website. I then converted it to other formats in order to upload it to www.mixamo.com. How can I fix the textures?

Are unused textures loaded from the folder into memory. If they are not stored in memory until they are loaded, does this mean that you can choose the quality/performance ratio using "set mesh texture"?

I don't know what textures are considered large, but I can send you the capx of the project if that makes it clearer what I mean. If you decide to view the project, I should mention that I have only applied this method to a container. https://uploadnow.io/f/GmrzbmD

hi pixel rebirth. i would like to know, i create a lod system for textures. when i use the action "set mesh texture" for a mesh, does the old texture get unloaded from the pc memory?

distant models turn into white silhouettes, but this doesn't work with cubes

I also encountered a problem where fog only appears on 3D models.

im creating half-retro games, can i blur pixelate textures like setting (POINT/LINEAR) in 2d construct 2?

hi pixel rebirth. i heard that in babylon.js it is possible to generate perling noise. in theory it is possible at the start of the level to calculate perling noise and make it semi-transparent, and then to apply it to textures that have this feature enabled? i am not asking about the upcoming updates. i am asking about the future.

how i can texturing skybox? i have only "CREATE SKYBOX" action

how i can edit skybox color?

im find an eror, exclude didnt work to b3d models object, how i can fix it?

look this .capx https://disk.yandex.ru/d/ll0DMsRY3NvVVA

on layout "operation"

if you click 1, 2, or 3, the person's animation will smoothly transition to a specific stage. Can I adjust the smoothness of the transition?

Can I remove smooth animation from specific objects?

hi <a href="https://pixelrebirth.itch.io/baby-3d" class="Link Link_theme_outer Path-Item link path__item organic__greenurl" theme="outer" tabindex="0" data-counter="[" b"]"="" data-log-node="1_agb7w04-03" target="_blank" role="text">pixelrebirth</a>, how to use action: create decal, can i rotate 3d model in decal for other object?