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I don't know what textures are considered large, but I can send you the capx of the project if that makes it clearer what I mean. If you decide to view the project, I should mention that I have only applied this method to a container. https://uploadnow.io/f/GmrzbmD

In a scene like this or even a significantly bigger one it doesn't matter much if you switch to lower resolution texture manually.

Are you running into any issues like low performance or what's the reason for wanting to apply some kind of LOD system here?