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This is cool, but there's a catch. It just made scaling easier. Before the update, you could simply change the axis scale and size synchronously. However, the issue of the texture stretching remains. Is it possible to add a parameter for the size of the uv grid?

Okay so we are talking about the box behavior.

Actions to change UV at runtime (for box and plane) will be added to the next update.

Thank's. Could you add the parameter scale (x/y/z) for future updates?

Do you mean as a property or where do you want to enter those parameters?