The Superheroes Saying Trilogy is a series of solo games that let you create a unique superhero and play out major moments in their life - whether you play once for a quick session, or play the games multiple times in any order to create your own campaign.
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The Fatality Force is a game of over-the-top superpowers and action for a GM and 4-6 players, designed for fast-paced and free-flowing play. Choose from nine different ready-made supervillains, each with unique success/failure mechanics reflecting their distinctive powers, and hurtle through a mission of wild combat, strategic heists, and a party of misfits finding some purpose (maybe).
Glad you enjoyed the game so much! (Re the last two pages - don't know how I didn't clock this when publishing the game, but was first time it has been flagged so just uploaded a copy that doesn't have comically large pages at random!)
If you see 'go into the light' as some large, standalone text - you've reached the final point (it's essentially 4 screens of text that load at timed points, short experiment in timed solo role-playing prompts via twine rather than a beefier/more typical text game!)
Typo has been flagged on page 1 - should be '12 sided dice (d12)' rather than '12 sided dice (d8)' of course! Will be updating the available copy to fix that soon but just in case anyone who's already got a copy was confused by that!
Time Heist is a TTRPG for a GM and a handful of players, where you play a group of highly skilled criminals tasked with stealing the world's first time-travel machine. It's a tough job, but luckily you've got help: your future selves (who have, of course, already stolen the machine...)
A lot of work's gone in to trying to make the time-travel aspects of the game as easy to understand and follow as possible (inc diagrams for those who are visual thinkers) - however, happy to answer any qs about time-travel etc here!
The Shakersfall Handbook is a setting for the Quest system that's best described as 'Doom Patrol meets Studio Ghibli'. It contains cards for items, abilities, creatures, locations and adventure hooks - everything needed to run Quest in a simultaneously bizarre, fantastical and heartfelt world. It is currently 1/2 price and on sale here: https://rollflipdraw.itch.io/the-shakersfall-handbook
Made for the two current Attack and Dethrone God Jams, Attack. Dethrone. Rinse. Repeat. is a larp about what you fight for, how you relish victory, and what you do knowing that the battle isn't over.
Hi! I'm Chloe, I design games, stream games and also do various other things involving games, performance and interactive events (though obviously the 'live performance' aspect of what I do is wound down at present!). Looking forward to making something epic for this and seeing what everyone else creates!
I've uploaded my first digital game to my page and some people have asked for it to be made claimable, which I'm happy to do, only I can't find a single button/checkbox/option etc in the game settings or my settings to make it claimable. Where do I go/what do I need to do to make it claimable?
[In case this is relevant, as I've seen it mentioned in some posts about claiming: all my games are currently on a 100% sale during lockdown; it would otherwise be $1. I've no idea why this would affect things, but just in case it does...]
Sadness & Grace v.2 is an expansion of the original TTRPG, in which players play the monarchs of warring kingdoms who, from the safety of their castles, make the sweeping and sometimes petty decisions that shape the course of conflict. Version 2 includes monologue mechanics and new ways of monarchs to face off against each other, bringing much more variety and complexity to how the story can escalate, how the war is carried out, and what the kingdoms look like at the end of it all.
Bear is a solo tabletop role-playing game in which you play through the adventurers of a lone adventurer, to whom you are a kind of otherworldly protector. It is a game about protection, care and growth, available here: rollflipdraw.itch.io/bear
It's currently free as part of a lockdown-spanning 'everything is free!' sale.
Sadness & Grace is a GM-less turn-based TTRPG for 4 players, each playing the Monarch of different kingdoms at war. Imagine tragically aloof leaders too far from the fighting to understand its reality, rulers making world-changing decisions on a whim, and figures trapped inside castles, unaware of how to finish what they've started.
E.V.E. is a solo TTRPG - made for the 'what do i even use these dice for' jam - where you play a robot being run through an 'emotional emulator' and encountering feelings for the first time. Dice are used to generate scenarios and responses, but as the game continues and your programming is broken, you steadily abandon dice and make more and more choices on your own...
Lots more storytelling-focused TTRPGs available on my page!
Quiet Failures is a short tabletop role-playing game about isolated scientists in space, having to choose between trying to increase their chances of survival, and making their potentially final days more comfortable and human. Their choices play out in silence, across written communications sent between the scientists over faltering systems...
Previews and the game are both available here: https://rollflipdraw.itch.io/quiet-failures
A micro-larp about separated lovers and their increasingly risky and difficult attempts to contact each other, ideal for couples (but can be played by any two players if games about relationships, expression and love are your thing!).
Played - mostly - either side of a closed door, The Real Lesson... invites players to build a world and a relationship through writing letters to each other. Fall in love, imagine your future and plan your escape - but the roll of a dice might complicate matters...