I literally love everything about this!
Well done, very cohesive presentation! I would have liked some checkpoints; after dying by the theater and respawning at the very start I decided that was enough to get a good feel for it, although I would have liked to see further. Also, holy heck full blown options menu!
Overall a bit too dark on my screen (even with system brightness all the way up) for me to play effectively, but somehow managed to survive the first day; you did get me with a couple good jump scares though!
Ahhh the horrors of retail... I remember it well.
Thought I screwed everything up when I left the bathroom and it didn't check off the task, but I managed to complete the game regardless; great entry, well written!
Welp, you win, I'm too scared to play your game, haha!! I felt immediately unsettled and couldn't really convince myself to move anywhere beyond the living room/foyer/kitchen area; I did go up to the attic but then immediately went back down and completely "noped" out of the game, haha, sorry! It's effective, and I'm sure any further scares involved are even more so; maybe I'll ask my partner to play it and let me know what happens... or I'll watch this youtube link from the other comment.
Something that would help me personally get through it would be a brightness option, my screen seems overall too dark even when my system brightness is all the way up, so it was also very difficult for me to see anything in game which wasn't directly in the light; I typically turn in game brightness way up on darker games that allow for the option.
Cute and creepy; I definitely got a bit unsettled as the end of the demo started ramping up!
I am curious why the "kek w" at the end though? I hope that makes contextual sense in an expanded build and isn't just put in there to be random "internet/twitch/gamer" speak because "kek" has been overwhelmingly co-opted by far-right neo-fascists, so seeing that word used in any manner leaves me questioning its intention and wary of its user. Something to keep in mind.
Notes for Will (if he sees this) for the showcase:
Notes for Will (if he sees this) for the showcase:
A note for everyone else:
Having worked with you last jam, can't say I'm at all surprised you would make a WHOLE FREAKIN' GAME! It's really well put together and very clever in the way you layer in the music thematically; I very much enjoyed this!
I really appreciate the absence of a "death" / game over state in this; for some reason, despite having made a runner game myself (albeit not a rhythm one), my silly fingers kept wanting to hold the buttons instead of repeatedly tapping them where necessary, so I did pretty terribly, but appreciate the game itself nonetheless!
Me, first level: Oh, this is cute, clever, and I could see it being a bit addictive....
Me, 20 or so attempts into the second level: Okay, umm, I can do this... it shouldn't be THAT difficult!
Me, 50 or so attempts in the third level: ARRAHGHAGHASGHASGHHWEHAHGG!!
There is something so deliciously malicious about the everything just not quite lining up, and the evilness in the design is so well balanced in that it doesn't piss me off enough to quit and I totally blame myself (not the game) every time I eff up; but I did eventually beat this damn thing, so YAY!
(I bet this is one of those games that gets Will to accidentally swear on stream!)
Sparkly, spooky, and great crevice tech! I wasn't sure why a small brush would be useful... until I was cleaning my second object (the hammer) and it literally became clear! Also really thankful you implemented a game save, a feature certainly not typical for a jam game; it means that though I had to take a break after my third item, I'll absolutely be returning to clean the rest!
I know this is "music first" but, my gosh, that art... I'm swooning!! I also really loved the way the audio is mixed to dampen when inside the bottle/pocket; I would have liked to use a similar effect in our project but circumstances kept us from implementing such.
Thank you so much for the comments! Programming the lighting board was fun and also a real challenge for me, but that's part of the reason I jam, to challenge myself to learn new things and continue to grow as a programmer; I'm very happy for the things I learned within this jam!
Okay, I see how to take player turns now; still not sure how it all plays out, but I am intrigued by the board game style elements of this, so good job capturing my interest despite my confusion! Also, unfortunately, playing in full screen did repeat the lockup issue for me when trying to exit from it; you may just want to make a note of that somewhere on the project page since it did cause me to have to entirely force restart my system both times.
Cool project page for sure, though I couldn't figure out what to actually do within the game (unless I'm missing that it is just supposed to be a bare-bones prototype). Also, tech note, and this may not have even been the game's fault, but when I tried to exit out of fullscreen -- after starting local multiplayer and moving the pieces around a bit- -- my chrome locked up (though the music was still playing) and I was unable to force quit so had to force restart my laptop.
Did not realize that comments here are entirely separate out from the game page comments, so I'll just add that I thought you did a wonderful job of a complete game within the scope of the jam, and I really loved the music!