I literally love everything about this!
<3
Sure here is one (of many reputable resources): https://www.splcenter.org/hatewatch/2017/05/08/what-kek-explaining-alt-right-deity-behind-their-meme-magic
Welp, you win, I'm too scared to play your game, haha!! I felt immediately unsettled and couldn't really convince myself to move anywhere beyond the living room/foyer/kitchen area; I did go up to the attic but then immediately went back down and completely "noped" out of the game, haha, sorry! It's effective, and I'm sure any further scares involved are even more so; maybe I'll ask my partner to play it and let me know what happens... or I'll watch this youtube link from the other comment.
Something that would help me personally get through it would be a brightness option, my screen seems overall too dark even when my system brightness is all the way up, so it was also very difficult for me to see anything in game which wasn't directly in the light; I typically turn in game brightness way up on darker games that allow for the option.
Cute and creepy; I definitely got a bit unsettled as the end of the demo started ramping up!
I am curious why the "kek w" at the end though? I hope that makes contextual sense in an expanded build and isn't just put in there to be random "internet/twitch/gamer" speak because "kek" has been overwhelmingly co-opted by far-right neo-fascists, so seeing that word used in any manner leaves me questioning its intention and wary of its user. Something to keep in mind.
Notes for Will (if he sees this) for the showcase:
A note for everyone else:
I really appreciate the absence of a "death" / game over state in this; for some reason, despite having made a runner game myself (albeit not a rhythm one), my silly fingers kept wanting to hold the buttons instead of repeatedly tapping them where necessary, so I did pretty terribly, but appreciate the game itself nonetheless!
Me, first level: Oh, this is cute, clever, and I could see it being a bit addictive....
Me, 20 or so attempts into the second level: Okay, umm, I can do this... it shouldn't be THAT difficult!
Me, 50 or so attempts in the third level: ARRAHGHAGHASGHASGHHWEHAHGG!!
There is something so deliciously malicious about the everything just not quite lining up, and the evilness in the design is so well balanced in that it doesn't piss me off enough to quit and I totally blame myself (not the game) every time I eff up; but I did eventually beat this damn thing, so YAY!
(I bet this is one of those games that gets Will to accidentally swear on stream!)
Sparkly, spooky, and great crevice tech! I wasn't sure why a small brush would be useful... until I was cleaning my second object (the hammer) and it literally became clear! Also really thankful you implemented a game save, a feature certainly not typical for a jam game; it means that though I had to take a break after my third item, I'll absolutely be returning to clean the rest!
Okay, I see how to take player turns now; still not sure how it all plays out, but I am intrigued by the board game style elements of this, so good job capturing my interest despite my confusion! Also, unfortunately, playing in full screen did repeat the lockup issue for me when trying to exit from it; you may just want to make a note of that somewhere on the project page since it did cause me to have to entirely force restart my system both times.
Cool project page for sure, though I couldn't figure out what to actually do within the game (unless I'm missing that it is just supposed to be a bare-bones prototype). Also, tech note, and this may not have even been the game's fault, but when I tried to exit out of fullscreen -- after starting local multiplayer and moving the pieces around a bit- -- my chrome locked up (though the music was still playing) and I was unable to force quit so had to force restart my laptop.