Thanks for playing and for the feedback! I'm happy you found the concept interesting. I'll definitely consider reducing the popup frequency to make the gameplay smoother.
Rodrigo Bonzerr Lopez, Pintig Laro games
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I like the gameplay of switching ability. I think you can improve onthe wall slide because the player can get stuck for a while in the wall. I'm not sure if its a feature, but you can use one player to push the other player. Having some sort of tactics to switch players like for example when getting the mushroom to grow. One player to be able to jump should be on top of another player while jumping then switching again to another player to reach a specific platform. Overall nicely done.
Salamat sa feedback at sa paglaro! 🙏
Gets ko yung confusion sa umpisa at dun sa rubble part. Marami pa talagang kailangan i-improve sa UX at player guidance. Glad to hear na kahit simple pa siya, naging invested ka rin sa story. Malaking tulong yung honest feedback mo para ma-improve ko pa yung game!
Very solid—this is really well done. I’d love to play future versions of it. So far, I was able to get 307 kills. I wasn’t able to explore much of the UI yet, but I really like the mechanics.I like that the player gets to choose stats level up if I'm not mistaken.
The costume design also has a mysterious vibe to it, kind of like Assassin’s Creed or Jedi aesthetics, which I think works really well.
Thank you so much for taking the time to play and share your feedback! I really appreciate it.
Your observation about the earthquake moment affecting gameplay flow makes a lot of sense, and I’m glad the educational intent still came through despite that.
Feedback like this is incredibly helpful for improving the experience and balancing both learning and gameplay. Thanks again for the support and encouragement, it truly means a lot!
I like the connection to the theme. I also like how the game have some hints at the beginning and that you also placed an option to skip the hints. I would suggest to add some hints or scoring system during the game play, the hints can be provided through the story of the game per level. I like that before the game itself there were some clues in the messages before the game. I just got stuck in the cat, candle, battery, electric fan, door stage with 2 water kettles and I don't know what to do next. I think the hints can be included in the game play. Also, the size on the screen was a bit big and I had to scroll left and right. I'm using a laptop to playtest the game. Overall congrats on the gam entry. Nice job.
I was thinking it would be similar to tetris, I like the idea of building blocks. I was trying to setup on covering all square blocks to check if I can win the game. One issue that I've encountered when the long blocks was hit by the square box it fell and the goal of completely filling up all square boxes was now impossible for me because the blocks collided and has dropped. I like that there was a space bar to make it faster to fall at first I thought I just need to wait and the camera movement too was working well. At first because I didn't read the controls I was trying to fill out all the square boxes without rotating the camera. Here is the screenshot I was able to have 49 blocks spawned. Overall nice job.
I was thinking it would be similar to tetris, I like the idea of building blocks. I was trying to setup on covering all square blocks to check if I can win the game. One issue that I've encountered when the long blocks was hit by the square box it fell and the goal of completely filling up all square boxes was now impossible for me because the blocks collided and has dropped. I like that there was a space bar to make it faster to fall at first I thought I just need to wait and the camera movement too was working well. At first because I didn't read the controls I was trying to fill out all the square boxes without rotating the camera. Here is the screenshot I was able to have 49 blocks spawned.










