Thank you so much! Once the jam is over, my idea is to upload a 'not-so-disastrous' version, something closer to what I had in mind than what I managed to do during the jam
Rocket Raw
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Did you see the spinning button on the laser trap? Sometimes the shader makes it a bit difficult to differentiate some elements.
And sorry for the performance issues, it was something I wanted to try to improve but ran out of time. I'm already working on it for future versions once the jam is over!
Thanks for the kind words and feedback! Really appreciated.
Sorry about that! The tutorial stopped working in the last 5 minutes and it makes everything much more confusing! The goal was to get down the pyramid with the lowest score without reaching zero (everything goes down, score, bullets, combos...), but you can see I ran out of time to make everything clear enough.
Anyway, thanks for giving it a try!
Oh, sorry to hear that! Can I ask what resolution your screen is? I know it could look smaller on some screens, and the solution was to use the zoom (Ctrl + mouse wheel). I don't know if yours was a different error. This is my first time working with Godot and with fixed resolutions, and I'm still learning how to do it correctly.
Yeah, you're right, I already know it beforehand! My idea before the jam started was to make a completely different kind of game, but in the end, this came about organically along the way, and it made me reflect about how we relate to creative things within capitalism. It may not be that powerful, but it's honest, and it's a direct consequence of the system in which we live. It's probably more for me, to remind myself of important things, than for the rest of the world, but I think that's okay too. Thank you so much for playing it and taking the time to explain your point of view, really :)
First of all, thank you so for the kind words! I know it's not the classic anti-capitalist game you might find in this jam, it comes from a much more personal, small scale perspective, but I think it's also important to recognize the forces at work when life defeats us. The meat grinder that is capitalism sometimes leaves us feeling helpless, powerless, resigned, guilty... and in that state, it's difficult to fight to change anything or put things in perspective. This stupid little thing is precisely about that moment, about trying to regain strength from the mud remembering who is you enemy. I understand your point, and I understand that it might be too personal? but I don't think it's so out of place in the conversation about capitalism. In any case, this is just my opinion! Thanks so much for giving it a try and play it! :)
I really liked the vibes of this game! I love the character movement, the scenery, the lighting... but the shader sometimes makes it too difficult to see, some little adjustmentson that side would be great. I LOVE the teeth scene, the camera movement, the animations, the red words and the colors... I think it captures that discomfort in the grotesque very very well.
The enemy pushed me and I got stuck in a hole. It would be nice to have some way out of a situation like that! But seriously, very good work! :)
This means a lot because 99% of the effort is in the shaders and the art style. The world of shaders is fascinating, I encourage you to learn more about them! totally recommended! This was one of my first tests with Godot, and I'm quite happy with the result. Eager to learn more about them.
Thanks for giving it a try!
AAAAAH! SORRY ABOUT THAT! It was a placeholder image! I accidentally uploaded an old (buggy) version and didn't realize it until next day y_y
Thanks for giving it a try, so grateful you liked the artstye (<3) and SORRY again for the ending! Submission day was really chaotic, I had to upload the game and leave immediately and here's the proof! hahaha
Buenas! En primer lugar, muchas gracias por jugarlo :) te respondo a lo que nos comentas:
- Las cenizas sirven para progresar. Te permiten obtener mejoras de subida de ataque, cerillas extra, velocidad... cosillas que si no tienes te van a dificultar bastante la partida.
- Los cristales, sin contar que tanto el tutorial como la historia empiezan contándote que tu objetivo es conseguir 100 cristales, al acabar cada nivel te indica cuantos te faltan en la historia. Y, aunque puedas pasar de nivel sin coger todos los cristales, hasta que no obtienes un número determinado no pasas de fase. Los cristales están desperdigados por el mundo, no queríamos dar la impresión de que solo había 100 :)
Espero que resuelva tus dudas! Gracias de nuevo!
Enamorada de tus juegos Rocío, me encanta que sean juguetitos y que haya que toquetearlo todo, pocos juegos recompensan mi locura por hacer click en todas partes y luego ya si eso ver cuales son las mecánicas jajaja
Una idea original, sencilla en el mejor de los sentidos y llevada a cabo de manera impecable, enhorabuena, estás hecha una crack ♥️
Un apartado artístico con un aire a ilustraciones de cuento que es una preciosidad, me encanta como juega con los rojos del escenario y el azul del personaje/hielo. Los puzles, una delicia, van complicándose poco a poco añadiendo piezas y son súper satisfactorio de resolver. Un juego muy redondo, me habría quedado un rato más por la montaña colocando cubitos de hielo <3
PD: mención especial a la portada, enamorada de ella desde el minuto 1!



















