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ABOGAMER

181
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A member registered Oct 15, 2024 · View creator page →

Creator of

Recent community posts

Thank you very much  <3

Thank you very much 

Thank you very much

Thank you very much

I have a question regarding the design of the music and the Moroccan atmosphere.

Is it good?

"This is brilliant! The 'Inversion Piece' concept is exactly the kind of strategic layer the game needs. I love the idea of turning blocks to holes and holes to blocks—it keeps the complexity high without making it a 'too-easy' clear-out button. Using simple shapes (lines/boxes) for it is a smart design choice to keep the flow fast. I’m definitely going to prototype this for the next update. You just turned a frustration point into a core mechanic. Thanks for the brainpower!"

Great game, I liked the user interface design

Great game! I loved the pixel art design.

Thank you very much

(1 edit)

"Hey! Thanks for the deep dive into the game mechanics. Your feedback on the 'piece reset' at 5k points is spot on—I never thought about it as a potential strategic annoyance until now. I love the idea of replacing that reset with a 'power-up' piece; it sounds like a perfect way to add depth rather than frustration. Also, noted on the UI/Language settings—I'll work on making that smoother in the next update. Really appreciate you hitting that high score, and stay tuned for the changes!"

Make sure to design the game page.

Make it full of pictures, backgrounds, and an article explaining the game or things about it

Very good, but you need to draw and design some of the acoustics and locations yourself,

I advise you to use Aseprite or PixelEditor for drawing.

As for music and audio, itch.io has many of them, including “free”.

"Have a good time"

cool 😎🙌

thx

yes✅😁....   

You tried the internet browser, right?

Anyway, I'm working on the latest version, which includes in-game games (lol), along with programming capabilities, application launching, and everything else you can imagine.

The new "Fox System 5" will be released, and then you'll see the real deal, hhhh

❤️✅

Press "W" to Shot

<3

introduction :  

Are you tired of emulators that feel like rigid computer programs? Prism GBC is an independent Moroccan project developed to bring back the feeling of holding the original device and changing its colors, all directly in your browser.

Why choose Prism GBC? 

  • Smart game library: Automatically displays covers in a modern and elegant style.
  • Full device customization: From a luxurious gold version to a transparent version that reveals the circuitry.
  • Superior visual fidelity: A design that mimics the finest details of plastic and lighting to give you a truly "high-end" experience.

Multilingualism : 

The emulator supports the following languages

  • Arabic 
  • English 
  • French

A teaser in development: 

"Coming very soon... you won't just be playing, you'll be manually installing virtual batteries to power the device! Stay tuned for the most realistic interaction system in the history of emulators."

(1 edit)

<3

https://www.facebook.com/profile.php?id=61565984422485

Okay, let's connect on Facebook. My username is Abobakr Sahib

Thanks <3

Do you have a Facebook account? I don't have Discord! I really need a voice actor because I'm going to be without AI. 😅🙏

(1 edit)

This is our first experience with artificial intelligence in a game. I really think that you and other people before, and even the studio members did not like the matter, so I will dispense with artificial intelligence.

However, I apologize for this,❤️‍🔥

Yes, I use AI, but only in voice acting. If you hate it, please let me know. My team and I are trying to make a game that responds to the fans' demands, not just go with our own opinions. Do you want us to remove the AI? What do you think?

What do you think of the first part experience?

(1 edit)

Honestly, that would be very kind of you ❤️‍🔥. I only rely on artificial intelligence 😅

Thank you, that's very kind of you.

(2 edits)

Welcome to Retro Laser 2 Tears of the Galaxy...

About the game's story:

The game is about "imaginary" aliens (apart from the controversy and such nonsense), called the Moo. After the events of the first part of the game, they returned to their home galaxy to find their planet completely destroyed and begin to search for the reason for that widespread bloodshed and the spread of monsters. One of the Moo begins to do that. He begins to confront monsters and bosses and make friends or not make them or help peaceful monsters or not help them. "Depending on the player's choice",,,

Most of the game characters:

1 - Moona 

Moona. She is a curious and sometimes annoying character, and she is characterized by her illogicality. We can say that she is like Snas from Undertale. And a salute to (TobyFox), by the way. Let's get back to the character topic... If you do not help this character while playing, you will discover strange things in the game, such as secrets or hidden things. I will leave the dark side for you to explore.

2 - The Moo's

These creatures are kind and non-hostile, but when attacked, they show no mercy, and you can discover this from the first part of the game.

3 - Voice acting in pixel art game???????????????????????????????????????????????,,

Yes, this time the RoboFoxStudios and DuckStudio team decided to use realistic voice recordings, which makes the dialogues in the game fun and not boring. I mean, instead of making the player feel bored and read every line, we will make the player listen and enjoy the game's story instead of making it hell for him 😂🫡... I hope to see your opinions about this idea.

4 - conclusion

Retro Liser was and will remain a unique experience for us. It's the first successful game for RoboFoxStudios. We hoped to offer something of this level in the second part, not only in terms of story or difficulty, but also in terms of graphics, soundtrack, and music. 

 By the way, the game will feature a new technology in our RoboFox Game Engine, "RFGE." This technology, called LogicWeb, adds amazing graphic effects to our games, such as lighting effects, brightness, and shine. 

 ---As for a frequently asked question about Retro Liser, how were the game made to look as amazing and shiny as the first part? The answer: Quite simply, the elements that will be part of the tilemap are drawn very simply with slightly light colors, then a bright background is added with dark edges, making the graphics appear very high-quality.

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Thank You <3

Announcement! 📝🔔. Duck Game Studio team/by RoboFoxStudios announces that they are planning an indie game development contest on itch.io. Anyone interested, please leave a comment or opinion in a way that proves it 👌. If we see interest or interaction on this, the contest will be organized. ❤️.. "This contest is "just for fun". And to discover the developers hidden among us. And support them morally." ,,❤️‍🩹, Thanks to everyone who contributed to spreading this. #indieGame #GameJam #MoroccanGameJam #MoroccoDevelopers #RoboFoxStudios #ABOGAMER #GAMES #Gaming

اسطوري  😊👌❤️

No problem, I can speak both languages.

Legendary ! . <3

{ Do you speak Arabic? Or should we continue with English?  } . ( هل تتحدت العربية ؟ ، او نستمر على الإنجليزية ؟ )

ok <3