Content que ça t'ai plu, merci d'avoir testé ! :)
Rémi's Games
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I really enjoyed the experience, very nice game overall, I really like the mix between this two "incompatible genres": it really works well!
If you plan to continue to work on this game, I'd love to see more interactions between the beat-them up and the rhythm part (ennemies that would make the rythm part harder for instance).
But overall, I really enjoyed it ! Thanks for sharing this game !
Thanks for the kind comment ! Unfortunately, I do not think we'll extend too much on this one as the team was so large and as it was the first game jam experience for many of them.
We will just upload an Android export and we might add a few tweaks to some monsters to make the overall experience slightly smoother.
However, because I think the idea of mixing a "dungeon crawler" mechanic with an "action clicker" mechanic is particularly interesting, I might personally get back to it in a future game jam we'll see! (but certainly going in a completely different direction)
Loved it ! Very absurd and surprisingly engaging concept ! I particularly appreciated all the polish you did, particularly the procedural animations for the frog and the hats that pile up when you get to a checkpoint !
I love how alive the word is with these nice drawings and animations everywhere (I particularly like the birds in the background) and I completely feel the endless aspect of the game.
If I have to pick on a few things: I would have liked slightly more diversity in gameplay to keep me engaged a little bit more but considering all the polish you did I guess it was hard to find the time.
I would also have loved a "actual" background that varies significantly to get a real sense of progression. Finally, it may be just me, but I'm not completely sure the music fits to the game (even though it's a very fine music).
Overall, I really enjoyed the experience so thank you and nice job you all !
Very solid entry, the sfx and overall juice are top level! I liked the art too, especially that of the last levels.
Contrary to others comments, I liked the power-ups, but I feel like the player should have the opportunity to choose them rather than being assigned randomly.
And maybe I would have liked a little more info from the game to help me plan (the actual life points of the fae, and how much it'll damage my life points next turn).
Overall very well done, I really enjoyed it!
First of all, I have to say, I absolutely love the art style and I heally think some SFX would elevate the overall mood to the next level. I really like how the light works and highlights both your surroundings and the coins.
I really enjoyed how predictable the ennemies are, meaning you can really plan your moves towards the coins or the bottom.
I particularly like how rare the coins are, which makes you want to keep thee for the end when the game becomes more difficult.
I think the random effect you get when getting a coin is a neat idea, and how you did it was very cool however it may not be perfectly clear what each effect does.
I would have preferred maybe a slightly smaller hit box for the fae (it felt a bit frustrating sometimes) and you know having the ability to fly somehow for a winged fae would feel nice (even though I understand this may break your game).
Overall, very well done I enjoyed it quite a lot!
Really nice game with a lot of juice! I loved the art and sound and the overall mood :D The game lacks maybe a bit of readability to understand which child will be the target of your action. Maybe highlighting the children when they are in range could help. Overall, that's a very nice game, well done!
Despite the apparent simplicity of the graphics, it is very fun and addictive: even after having won you still want to play again until you tried out everything! I think, this "coin deck builder" idea was very ambitious, so I'm impressed you managed to end up with something that fun considering the time-frame.
I actually like this assumed style of graphics but of course, there could be some more juice overall that could take over the text that is displayed. Oh and very good choice of the musics and the sounds, those fit very well to the game! :)
Very nice game! I loved the art and the overall mood (even though it was a bit to dark in my opinion, I got lost pretty often due to the darkness).
I also loved the idea of a 3D typing game, there are some interesting mechanics that might come from it. For instance having some words to type flying around you, or using the perspective to trick the player.
As many others mentioned, it was difficult to get the hang of the controls. I feel like you do not need to control completely the camera with the mouse. It could be as a classic dungeon crawler where only 4 views are possible?
Anyway, overall very nice idea! (Obviously I did not get to the end of the 666 levels).
Great job, the game is very nice and fun to play with great overall art (both audio and graphics), I especially loved the smooth animations!
As some others mentioned, the jump control is a bit annoying sometime if you want to fall straight and there seem to be a bit of inertia when you that got me into the spikes quite often!
Anyway, amazing job and I'm looking forward to play your post-jam version!