
itch.io page: https://rivelbop.itch.io/caveneer
Hey everyone! I'm looking for feedback on the latest update to Caveneer, a 2D survival-exploration game set deep underground.
This update focuses on improving gameplay feel, polish, and usability — and I'd really appreciate your thoughts on a few specific areas:
🧠 What I'd Love Feedback On:
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Does the foliage and tile variety make the world feel more alive or immersive?
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How does the combat feel with the new heavy attack system and randomized crits?
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Is the UI and inventory system clear and intuitive now?
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Any thoughts on how the audio and camera changes affect your experience?
🔧 Update Highlights
🌱 World & Exploration
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New foliage spawning system
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More unique tile variants
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Rooms now track “cleared” status on the minimap
⚔️ Combat Changes
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Heavy attack mechanic
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Wider crit randomization
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Bosses reset if you leave their room
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Lowered player height for collision accuracy
🛠️ UI & Inventory
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Complete UI and settings overhaul
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Dimmed unavailable crafting items
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Inventory count display added
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Quick drop items by holding the drop button
🔊 Technical & Audio
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New ambient track: mistake.ogg
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More interaction SFX
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No more fade delays in menus
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Camera now follows player instantly (no lerp)
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World seed selector added
🐛 Bug Fixes
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Fixed movement jitter in certain areas
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Fixed minimize crash for some Windows users
If you try it out, let me know what works, what feels off, or what you’d like to see improved! Your feedback really helps shape future updates.
Thanks for reading and testing Caveneer!
— RivelBop































