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Ritter

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A member registered Jul 25, 2025 · View creator page →

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I’ll try to reproduce the “no aging” problem. I can’t really think of anywhere that touches the animal logic in the mod, but it might be a symptom of something else that is buggy in the mod.

For the greenhouses part the (possible future) solution could be https://github.com/rittermod/FS25_Fresh/issues/21 where you would be able to extend or disable aging in specific storages. “Greenhouse A -> Don’t expire”. Then the aging would start when the pallet is spawned and not in the greenhouse’s internal storage.

Thanks :)

Not at the moment. For now there is no difference where/how it is stored, but storage specific settings are on the radar. https://github.com/rittermod/FS25_Fresh/issues/21

Should be fixed in v0.4.1.0. You know, you can reduce the capacity too ;)

Confirmed. Thought I had fixed those, but obviously not. Will look into it.

https://github.com/rittermod/FS25_AdjustStorageCapacity/issues/4

Not at the moment. It’s on my list to go back through all my SP only mods and try to update them with MP support.

You’re welcome 😎

Great minds… ;)

As long as the filltype is unloaded in a form the animal pen accepts you should be able to add any fillType from base game and map to the foodGroups.

So if it is a bulk product you can dump you are usually fine. Most animal pens do not accept feed as pallets.

For instance on the Judith Plains map, if you add dry corn (MAIZE2 in JP map) and corn flour (CORNFLOUR in JP map) to the pig base food like this:

<foodGroup title="Base food" productionWeight="0.500000" eatWeight="0.500000" fillTypes="MAIZE SORGHUM MAIZE2 CORNFLOUR"/> 

you can dump dry corn into pig pens without problems. But adding corn flour pallets won’t work unless the animal pen has a pallet trigger or you can somehow fill a trailer with flour and then dump it as a bulk product into the pen.

Read the documentation at https://github.com/rittermod/FS25_AdjustAnimalFood/blob/main/README.md

It only removes the currently selected contract. Contracts of the same category will regenerate. If you want to limit or disable categories of contracts completely I recommend using Contract Boost or similar where you can set a max limit for each category.

Implemented, tested (as far it is possible to test fs25 mods), and seem to work.

Not at the moment. I’ve added it as a possible enhancement to the mod, https://github.com/rittermod/FS25_TransactionLog/issues/18

My pleasure. Enjoy :)