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I’ll try to reproduce the “no aging” problem. I can’t really think of anywhere that touches the animal logic in the mod, but it might be a symptom of something else that is buggy in the mod.

For the greenhouses part the (possible future) solution could be https://github.com/rittermod/FS25_Fresh/issues/21 where you would be able to extend or disable aging in specific storages. “Greenhouse A -> Don’t expire”. Then the aging would start when the pallet is spawned and not in the greenhouse’s internal storage.

I was surprised to see it was this mod the cause of the problem, I didn't see where it could interfer with animals. It seems your mod use the filltype files to manage the durability, I tried the "5 years" instead of the don't expire for the chickens but it didn't help. If you can add exceptions maybe the filltype categories animal/horse could change something if they aren't concerned anymore.

Indeed, if we can manage by building it'll be perfect