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ripened peach

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A member registered Mar 15, 2015 · View creator page →

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no, there's no fully flat chested shape in there, but you can make the breasts fairly small if you're looking for that.

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Awesome, thanks for the post! Some of those things are already (in some way) in the version over at Patreon or coming up soon (hairstyles, fangs, horns, masculine shapes, tattoos, etc.). But I'll make a note of the others and see if I can work them in.

I can try to put some more screen shots on here but itch recommends not too many. Why not try it out and post some images of what you come up with? I'd like to see what people like, aside from just what I make.

Which VR headset are you using? Are you able to play other PCVR games?

I don't know what TVS is, sorry.

thank you! :)

thank you! Glad you like it so far. Lots more on the way. :)

If there's something that's not clear about the instructions below, please let me know.

How to play: UNZIP the file to a folder on your computer before trying to run it. DO NOT RUN FROM INSIDE THE ZIP FILE OR IT WON'T WORK! - Double click one of the links in the folder to use Desktop or VR mode. If you just start the game via the pink icon link, it will start in VR.

If there's something that's not clear about the instructions below, please let me know.

How to play: UNZIP the file to a folder on your computer before trying to run it. DO NOT RUN FROM INSIDE THE ZIP FILE OR IT WON'T WORK! - Double click one of the links in the folder to use Desktop or VR mode. If you just start the game via the pink icon link, it will start in VR.

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Do you have a file called "CakeMix (Desktop Mode)" in the folder? Are you getting an error? Can you give more information?

It sounds like you are trying to run the game from inside the zip file. You need to unzip it somewhere first, or you'll get the no bat file error.

Are you using the itch.io browser/downlaoder or did you download it directly from the downloads page?

It can be run in non-VR, by double clicking on the Desktop mode link.

Excellent, thanks for the input. It gives me some interesting things to think about moving forward. I'll see about adding an alpha channel for the photo mode. Good idea.

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For anyone else having this problem, that view is VR, which is default. If you're on Desktop you'll need to run the 'CakeMix (Desktop Mode)' file (as you discovered). Those are fingers, but yeah they do look like weird blobs in that view, lol

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I talked with ViV (my partner on FLSM) and we put some notes down, so when I find some time I'll try to get in there and add some new stuff to FLSM. Thanks again. :)

Glad you got it figured out :)

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I have been planning to allow model imports down the line for furniture, props, etc. As far as exporting, not sure I can due to licensing of the characters, which I've licensed but heavily modified. I'd thought about how VN, etc. developers could maybe use the game for renders, so if you have further ideas about that I'd love to hear them.

Guys are coming soon, for sure. CakeMix is still in early development, but once things are solidified I plan to make it available for a single payment. Glad you liked FLSM! I still dabble in it here and there (started adding a new environment recently that I will put in fully once I get time). I think you're the first person who's asked for more positions in FLSM, actually. That might be something for a future update, I'll make a note of it. Thanks for your thoughts!

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Taking a closer look at the errors you posted, I'm going to guess that you're using an integrated Intel graphics card, which typically is not powerful enough for some games. I'll take a closer look though if you can send the output log.

Do you have an NVidia or other graphics card in your computer? If you DO have a better graphics card, please see this page for info on how to set FLSM (and other games) to use the better gaming card when launched: https://www.techadvisor.co.uk/how-to/pc-components/how-set-default-graphics-card-3612668/

I'm currently working on a patch to try to make it work with Intel cards, so if you want to wait a day or so (or maybe even later today) then I hope to have that ready.

Thanks for your patience!

When you are on the main screen, does the version say "1.059.031"? If not, then it's not the newest version. If you could send me an output log that would be great.

To send an output_log: Please open Windows Explorer and find the location where you installed FLSM, which should be the "steamapps/common/FLSM" folder. Next, find the folder inside that location called "FLSM_Data" and double click to enter it. Inside that folder you will find a file named "output_log.txt" or simply "output_log" on some computer setups. If you could attach that file to your reply to this email, I will take a look.

Excellent, thanks for bearing with us. :)

We're uploading a new build right now, so please try that in an hour or so. It fixes the load problem. Sorry for the inconvenience!

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The game uses an installer which is why it doesn't work with the itch launcher. When we first put it on itch that launcher wasn't available. But... we are working on making it work with it and hope to figure that out soon (it's not as straightforward as the Steam launcher).

To update the game, just download the free download from the itch page. That's it. The full download of the "core" game is the updated version. Once we get it all set up with the itch launcher then the patches will be smaller, but for now it is a full download.

If you've already installed the Extra Goodies to unlock the full version then there's no need to reinstall them.

If itch is not seeing that you purchased, then I'm not sure why that is. When you go to this page, do you see your download links for the game?

The 1.058.03 was a typo, yes. I just fixed it, thanks!

This update is on Steam, yes.

Yup, if you've got the Steam version it will update (as long as you have autoupdate turned on in Steam, that is). If you've got the non-Steam version then the game will inform you of when the update is ready, or you'll get notified by the place where you bought the game.

thank you, jdragondawn! :)

I'd tried all of that except the anti-virus software, so I just turned that off (I'm using ESET, btw) and boom! That worked. Thank you!

I'm running this as administrator on Windows 10/64 and it just ends up with a blank screen after choosing to load a project or start a new one. After it sitting blank for a while, if I click on the screen Windows pops up with a box asking if I want to close the program or wait. 

I've tried it with compatibility mode for Windows 7, and still get the same problem. I have 16GB RAM and I'm using a GeForce 1070 video card.

Anyone else have problems like this? I'd love to play around with this engine.

Thanks!

We come from the old days of game development (I started as a game dev in 1994) where updates were something that were needed if there was a patch or major addition, but they weren't expected. It's taken us a while to understand that over the past few years people have become accustomed to continuous updates, and they expect updates pretty much all the time, pretty much indefinitely. As you said, people "need" updates, which is honestly an odd thought to me, but hey, that's where things are now so it's up to us to keep up. We're learning, and we're trying.

There are only two of us here working on this, and as creators we are also interested in making more games than just one that we work on forever. With that said, it's become clear that people want updates even if there's nothing to update, so we are keeping that in mind and hope to do better in the future.

There is no random generator in the Character Editor, although it is something I would possibly like to program in sometime in the future.

Thanks for your thoughts. :)

Awesome, thank you! Glad you're enjoying it. :)

We'll try to do better with updates in the future. Hope you enjoy what we've got so far, though. Thanks for your comment. :)

I would like to connect to my Patreon account, but every time I try I get the following error:

We had some trouble connecting your account

  • failed api request POST oauth2/token 405: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> <title>405 Method Not Allowed</title> <h1>Method Not Allowed</h1> <p>The method is not allowed for the requested URL.</p>

Any ideas?

Hi everyone,

If you have any questions about FLSM this is the place to ask.

Thanks!

~ Giselle and ViV

Any news on this? Will there be a way for affiliates to get paid out any time soon? We've got a new game we're working on and our partner is very interested in using affiliates. We'd like to stick with itch most definitely, but it would be super great to have a working affiliate system in place.

Awesome, thanks Leaf!

Our download count at the top of the dashboard has read 100k for a few weeks now (that I've noticed). It seems to be stuck there even though we keep getting sales. Is 100k as high as that counter will go?

Cool, thanks, Leaf!

Ok, thanks!

A customer just wrote and said it was illegal for us to not have text telling how a purchase shows on their payment statement. Not sure if that's totally true, but it got me looking, and I can't find anything about it. Anyone know how purchases on itch show up on billing statements?