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rIKmAN

5
Posts
A member registered 78 days ago

Recent community posts

Hey Kenney,

Do you have a rough ETA of when you will be reworking/adding to the 2D Export stuff?
I'd be using AssetForge for 2D sprites and am holding off purchasing at the moment as the features don't seem quite there yet for 2D.

Cheers.

(Edited 1 time)

"Right now Asset Forge essentially takes a picture of your 3D asset from any number of angles and exports that as an PNG for your 2D asset"

Could you clarify this, as I was told in another thread you can only select from a preset number of built-in angles, and you don't have manual control over the camera or angle you can export a 2D sprite to.

I am on the edge of purchasing, but the 2D export options don't seem quite there yet.

Thanks for the info - I appreciate it.

Hopefully Kenney will add a free camera and/or some way to manually enter the angle in a future update.

(Edited 1 time)

I second this idea, but with the caveat that hidden blocks should not be rendered on export to a 2D sprite.

I would love some 2D animation tools in AF, but if that isn't going to happen then allowing the hiding of blocks on 2D export would at least allow the exporting of different parts to pngs, which could then be layered in Photoshop (or similar) to allow the creation of animated sprites.

ie.
Export a planes propellers in multiple rotations.
Export just the plane body.
Combine them in Photoshop to make an animated spritesheet where the propellers are turning.

I also work in 2D and asked the question about which angles were available on reddit but haven't got a response yet.

I assume from your reply that you cannot freely adjust the camera and have to use one of a list of preset angles?
If that is the case, could you list which angles are available as that info isn't available anywhere I can see.

Thanks.