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A member registered Jun 04, 2017 · View creator page →

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Oh man I cannot wait for the 2D overhaul, it's pretty unusable for me right now as a 2D guy due to the "seams" bug I have reported.

Are you taking suggestions for features for the 2D side of things?
I have some ideas for features that would make it way more useful for people wanting to use exported sprites in their games rather than 3D models.

Your post was pretty ambiguous - why would I go looking through bug reports for an announcement on a v2.0?
That's why I asked if it had been "announced" - being mentioned in an unrelated comment in a random bug report isn't really an announcement.

Thanks anyway, I'll tweet Kenney and see what he says.

The issue with the lines on 2D exports or that there is a v2 in the works?

Has this been announced?  I can't find anything about it.
I'm surprised there are no other threads on this issue as it makes 2D sprite exports basically unusable.

Created a new topic Lord of the Tims
(Edited 3 times)

Had an idea for a character in a game inspired by Lord of the Rings!

Hope you like it, just a bit of fun! :)

Is there an ETA on that, and is it an upgrade or a new paid version?

It's kinda unusable for me at the moment when anything I export has seams on the exported images.

(Edited 2 times)

So it is a reproducable bug, but only on PC?

Thanks for testing/confirming the problem NottheDan, appreciate it,

Has nobody else come across this issue before and is anyone reading this willing to do a quick test?

Is this software still being updated / bug fixed?

Seems Kenney doesn't post here much anymore.

(Edited 2 times)
  1. Open Asset Forge 1.3
  2. Choose 'cube' from the 'primitives' group
  3. Place a 3x3 grid of them
  4. Colour the cubes (this shows the issue clearer than plain white)
  5. Click '2D Sprite' in the top right
  6. Choose 'Isometric' from the camera preset
  7. Choose "Large' as the sprite size
  8. Export

I have literally just done this now and got the exact same results as I posted in my OP.

This is the result in the preview window:

This is the result zoomed in a little to show the lines:

2 weeks without a single reply.

Is this software still being used and supported?

9 days later..... anyone?

I just placed together 3x3 cubes in a grid and tried exporting them as an isometric sprite.
However when exporting, there are visible seams showing between the cubes which look pretty ugly:

Am I doing something wrong here or is there any way to smooth these over so you can't see the seams?
I tried making each cube slightly bigger so it overlapped into the next cube but that didn't work either.

Any help/advice  appreciated.

Yeah +1 for this.
Any features that give more options to aid the creation and exporting of 2D sprites I'm all for.

Sounds awesome - looking forward to the update.

Keep up the good work!

Is this still being updated?
Hoping for improved 2D sprite export features at some point.

Hey Kenney,

Do you have a rough ETA of when you will be reworking/adding to the 2D Export stuff?
I'd be using AssetForge for 2D sprites and am holding off purchasing at the moment as the features don't seem quite there yet for 2D.


(Edited 1 time)

"Right now Asset Forge essentially takes a picture of your 3D asset from any number of angles and exports that as an PNG for your 2D asset"

Could you clarify this, as I was told in another thread you can only select from a preset number of built-in angles, and you don't have manual control over the camera or angle you can export a 2D sprite to.

I am on the edge of purchasing, but the 2D export options don't seem quite there yet.

Thanks for the info - I appreciate it.

Hopefully Kenney will add a free camera and/or some way to manually enter the angle in a future update.

(Edited 1 time)

I second this idea, but with the caveat that hidden blocks should not be rendered on export to a 2D sprite.

I would love some 2D animation tools in AF, but if that isn't going to happen then allowing the hiding of blocks on 2D export would at least allow the exporting of different parts to pngs, which could then be layered in Photoshop (or similar) to allow the creation of animated sprites.

Export a planes propellers in multiple rotations.
Export just the plane body.
Combine them in Photoshop to make an animated spritesheet where the propellers are turning.

I also work in 2D and asked the question about which angles were available on reddit but haven't got a response yet.

I assume from your reply that you cannot freely adjust the camera and have to use one of a list of preset angles?
If that is the case, could you list which angles are available as that info isn't available anywhere I can see.