Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SpineSlotExt

A GameMaker Studio extension allowing the runtime manipulation of slot colour, alpha and collisions on Spine skeletons. · By rIKmAN

Not a Skeleton

A topic by ApesAmongUs created Feb 04, 2019 Views: 249 Replies: 2
Viewing posts 1 to 3

When attempting to load the skeleton to start coloring parts 'sse_skeleton_atlas_load("FrontMaleBody.atlas")', it is giving me an error that this atlas file isn't a Skeleton.  I can load and animate the skeleton normally, so it is functioning.  But the extension isn't recognizing it.  Is there something I need to do before the load command?

After more fiddling, I have found that the missing skeleton was because the object in question wanted the sprite assigned to it.  I was attempting to have no sprite, and then draw a selection of different sprites with the Draw_Skeleton command.  Is there a way to make this work, or do I need to merge the animations (fake ISO view walking towards and away from the screen) into a single sprite, and then control which is shown by setting the animation?

Developer (1 edit)

Hi,

The extension uses the object the sprite is attached to to store and manage all data needed to enable the slot colouring, slot alpha and slot collisions - so as you found out trying to use the functions added by the extension with no sprite will indeed give an error.

I'm not 100% certain on what it is you are trying to do, but if you have Discord or something similar I'd be happy to take some time and have a chat so we could work through things and I could advise on the best way to achieve what you are going for.

If you use Discord you can add me: rIKmAN#2213.
If not then let me know and we can go through things on here,  but I think it would be quicker / easier to do it that way than with messages back and forth on here.

Thanks for your purchase, sorry you're having teething problems.