Character and animations are cool, too bay they are so janky. The combat does not feel great either, hitboxes are all over the place, instant attacks with no wind up from the enemy... Also, if you manage to "kill" it, the dragon doesn't die at all, it simply stops in place with the walking animation and the HP goes to negative infinite...
Riggnarock
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Fantastic game! I really enjoyed Metal Man 1 and 2. Now I'm very exited for Meat over Magnet LOL
Jokes aside, it's perfect. Easy to learn but hard to master. Finding the right explosive guys and the right angle to punch in order to speedrun is insane! I loved every second of it. And thanks for adding a quick restart button (the death cinematic is fun the first two times).
Congrats, man! That's a cool game. Very "Stanley parable" or "There is no game". I've only managed to see two endings, tho. I can't find the third one...
Edit: I now realized the "full res flowchart" and I actually got all the endings. I thought they would be three different voice lines but it's actually that you can get one of them in two ways (which I did both).
Man, what a journey. I literally began learning Unreal Engine not so long ago and you captured perfectly the urge to make a prototype level that you already master look cool and stuff. Then the twist to start fresh with the final idea of a game in mind and adding more elements was so cool cause it's so real.
When I reached the final level I was expecting the peak of platforming flow and pacing, just to get soooo frustrated by the janky grab that some times works and sometimes not. And I fell too many times at the jump around the huge wall making precise jumps and aiming with the camera in mid air to get around and I got so stuck in the part with the jump pad and the H-shaped structure that blocks your jump, only to find out (accidentally pressing buttons) that you have a mini-dash that slows time that only works in mid air.
I can proudly say that I finished the game! Congrats on the entry tho!!
So creative!! The strategy of thinking about what you do to the enemy knowing that it will come back to you is insane! I managed to win the game after some tries, it's very addictive an fun.
There's a cheese strat in which you can just not play any card and end a turn to make the enemy loose the shield if you've played a "gain 10 shield until the end of your turn". This could be fixed by restricting the "End Turn" button to at least playing one card.
The concept/splash image is really interesting, a mix of mystery, ancient cultures and sci-fi. I understant it's a game jam so the game uses basic shapes, but if it you're planning to make it a full game, I would really like if you follow the concept's artstyle.
The game has interesting and challenging puzzles. Though, holding E in a WASD movement type of game feels a bit odd... Very cool game tho!
Very cool idea! Feels like playing co-op with myself LOL. The randomness of enemies spawns kind of takes away the strategy of using your shadows, they just end up fiiring in random directions and occasionally hitting an enemy.
Also, the game crashes or freezes too often, ruining a possibly good run...
It's not the first "race against your ghost" racer game but it definitely is the most polished and well executed of them all! The aesthetic is super awesome. I love that the track is actually a Möbius strip and you can see the elements on the "flip" side. I love the audio design lol voice sounds are the best.
My final words are... ̠✩░▒▓▆▅▃▂▁࿁m࿁࿁o࿁࿁e࿁࿁b࿁࿁i࿁࿁u࿁࿁s࿁ ࿁i࿁࿁n࿁࿁f࿁࿁i࿁࿁n࿁࿁i࿁࿁t࿁࿁o࿁࿁o࿁࿁o࿁▁▂▃▅▆▓▒░✩






Had a great time!