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Man, what a journey. I literally began learning Unreal Engine not so long ago and you captured perfectly the urge to make a prototype level that you already master look cool and stuff. Then the twist to start fresh with the final idea of a game in mind and adding more elements was so cool cause it's so real.
When I reached the final level I was expecting the peak of platforming flow and pacing, just to get soooo frustrated by the janky grab that some times works and sometimes not. And I fell too many times at the jump around the huge wall making precise jumps and aiming with the camera in mid air to get around and I got so stuck in the part with the jump pad and the H-shaped structure that blocks your jump, only to find out (accidentally pressing buttons) that you have a mini-dash that slows time that only works in mid air.
I can proudly say that I finished the game! Congrats on the entry tho!!

Thanks for the kind feetback! Yeah, the dash is kinda hidden. I thought it would not be that big of a problem because the controls stant in the description but your absolutly right about the dash not being mentiont in game.  Glad you still made it through. But I can'r really understand why you find the grab janky, I think its pretty fleshed out