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Riccardo Cafagna

31
Posts
9
Followers
3
Following
A member registered May 21, 2018 · View creator page →

Creator of

Recent community posts

Sorry, just tried here. Stack 5 wood logs and then right click ;)

Try using right mouse button

Simple idea but very fun! Great effects and visual also

Very original idea, i like it!

I love it, amazing!

Nice game!

Yeah, that part of the difficulty was what I needed to improve. Thank you! 

Thanks!

Cool!

Really fun! Great

Great, good job!

It could be very fun but I think it's quite impossible to, i have to predict which direction he goes cause I don't have time enough to move. Cool idea!

Amazing! Got 4:20 score! Everything is perfect, good job!

Yeah, sorry for that! The difficulty increase indeed, but there is some bug that he doesn't add the bytes it sat to add, and you have to play a lot to pass the next difficulty. Anyway, I got stuck on this bug and couldn't fix at time, but it has more difficulty levels. I noticed also that you could easily leave a virus on the computer and won't change anything, except for the trojan he can shake your camera every 1 s for 3s, but the others was intended to have some skill too. Thanks for your feedback!

Nice idea, it could be a block at the top, I went so high lol were to go down not up. I don't know if my game has a bug but I can't die, that removes all the entertainment. Anyway, good job!

Thanks for playing!

I'm sorry for your gameplay had to be so frustrating... We didn't had much time to develop cause of studying and work. 

This build style was only a prototype to make the game a little playable, but the original idea was to just click on the border and build it.

We're working on and we adjusted the virus to have a cure rate, also calculated a more reasonable values for lethality and spreading. As computational engineering students, we want to make it more realistic and playable as possible. 

Indeed, we couldn't make the effective "control" to control it, but we are still working on project (maybe make it 3D to better visualization also with different styles of civilization, like city or village), more actions for the player, to have a better control of the situation.

If you enjoyed the game, please feel free to follow us. As soon we have an update we will upload it! We will be very happy to have your feedback.

Thanks once again

Ohhh the water was the square form !! lol I didn't associated... ok that make sense, sorry

I really liked the game, you used a lot of creativity in small details. I really liked the art and the music. They combined well with the alien theme.

Regarding performance, my game lagged insanely. I assume you’re loading the map at runtime but something didn’t work out lol

(I played on web)

I liked the game, it has an interesting proposal!

I didn't manage to craft a star, I don't know what was needed to make a square, but that's okay.
The music and sounds are very pleasant

Thank you for playing and giving a feedback!

Unfortunately, the game jam time constraint, we didn't had time to calculate the perfect time to each item expire and didn't implemented a "craft book", but it's on our plan. Which bugs did you found?

The music matched the game and made it more fun!

I couldn't use that gun (I think it was at least) I didn't really understand how it worked hehe

I loved this game, I'm an engineer student, so it got my attention hehe

But I think you could explore the theme further, like half an hour and then everything you made disappear, is quite boring, maybe when the world expires in the next one, depending on your progress, you unlock more items and resources, that would be more interesting.

Anyway, good work! I like it

That's a good idea, I will keep it in mind :)

In fact, it doesn’t have many inputs, but maybe what I’ve missed is showing up on the screen. 

In this case, on the first screen of the game, you could put the inputs to move on the floor, and the first time you appear to interact, "space" appears and so on.  I wanted to implement something like that on my game, but didn't have time to and this is what I intended for visual explanation, literally appears on screen.

On the HUD, If it were with the mouse it would be more intuitive to interact with, cause I tested it with the mouse first, then I went to the arrows and in the end I tried WASD hehe

As you said the 1-8 of the inventory can be removed since it is even difficult to know where each slot is because it is a circle, leaving only in rotation with "QE" one more interesting challenge.

I loved this inventory system! The game makes you run across the map for resources and you still need to escape from the aliens! it's quite fun, but I thought you put a lot of inputs and I was a little confused, especially at the beginning. And when I open the credits the game closes: c

Anyway, for a game made for a jam it's pretty cool. One feedback I can give you is to try to reduce the number of inputs and make a more visual explanation of the game.

Good job!

It is very good to receive feedbacks like this, thank you very much! This "?" was supposed to be an item (as you supposed) that was going to be possible to be sold to the aliens! Unfortunately, there was no time to implement. We are thinking about continuing after our main project :)

Thank you for giving us a feedback!

Yeah, we didn't set a limit yet, and we are thinking on making different tiers of "crafting table" to increase the size so it won't be so easy :P

Indeed, there is a lot of cool stuff that we hadn't time to implement.

I got an error playing :/

Mouse Event for Left Pressed for object oAlien

This is the idea! It's to be a hard game, not a easiest one