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A member registered Oct 05, 2020 · View creator page →

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This is a simple idea nicely implemented. By the description I think you intended the game to be strategic What I found was pure chaos and the true enemy of the game was my past-self. It was really fun!

Well done.

Loved the dialogs and how the scholars continuously rub on your face how uneducated you are. The story is absurd enough to be great!

Gameplay wise, I found it paid off to find a nice spot and stay there rather than going around dodging like crazy. The final stage for example, I only pressed buttons to destroy homings, the other bullets were not reaching me at all. Maybe having to collect some power up or some mcguffin to advance would have been a nice touch. Trying to reach that lever while the universe was shooting at you would have been epic!

In any case, nicely done. I had a good time playing!

This was a short and simple game using the basics of a very established game genre.

BUT

it feels great! Moving Tux around is fun and that is all I care for a platform game. Walking, jumping, interacting with the environment, the pushback when firing,.. all feels good on your hands.

Tux is pretty badass here and that is a win in itself :D

Good job!

Thank you for the feedback and I am very sorry you and the wider community could not play the game properly. The content got so massive for a jam, the task of translating became overwhelming. We will consider the translation, though I think we will take what we have learned here and try to make something else (this time in English for sure).

I really appreciate the comment and any feedback you can give. Admittedly, the scope of the game got out of hand due to over enthusiasm :D We wanted to try to do a narrative-driven game and we got carried away.

This is certainly not the most complex game we have done but it is the one with the most content (BY FAR). It has 15 different endings, 50+ lengthy unique interactions with 5 different characters and branching dialogs.

Despite some stressing final hours, we had a great time and we learnt new things (like some of us -me- are not meant to be writing dialogs or the awesome godot plugin Dialogic). So thank you for hosting the event and giving us excuses to try out new things.

And thank you for the heads up about the execution bit in the binary, I will keep it in mind.