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A jam submission

Green DuskView game page

Run and fight your way through hordes of plant-based sun vampires until the sun sets
Submitted by ricargoes, Almu-SanEnc — 5 hours, 39 minutes before the deadline
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Green Dusk's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#283.4183.625
Accessibility#353.1823.375
Originality#423.5363.750
Controls#483.1823.375
Overall#782.9803.161
Graphics#893.1823.375
Theme#893.0643.250
Audio#1411.2961.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2

Wildcards Used
Here comes the Sun

Game Description
An endless runner meets vampire survivor with a wierd theme about planty daylight vampires. Escape with your life till dusk.

How does your game tie into the theme?
Endless runner where you have to flee from hordes of enemys till dusk

Source(s)
https://github.com/ricargoes/green-dusk

Discord Username(s)
elgatil

Participation Level (GWJ Only)
First time

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Comments

Submitted

This is a very cool entry. The thing I like the most is the option choose of powerups.

Although I couldn't figure out how to jump the high obsticle. but after a while I got it and the game was fun.

Good Job.

Submitted(+1)

That was pretty fun! Congrats on your first GWJ entry! I liked the art style and the various weapon upgrades. I liked how you combined an endless runner with combat. I liked the variety of weapons. Nice job. :)

Submitted(+1)

Cool game! I like the upgrade mechanic and the art!

Submitted(+1)

Cool idea! Survivors-platformer-runner.

Maybe has a few little bugs still. (I felt like I didn't get my Mjolnir). Could use a little polish (audio, UI panels and default fonts). But it's a really solid base to continue development. I think it could be something special.

Developer

Hey plexsoup!

Thank for playing and the feedback. I just checked the game I did get Mjolnir but yeah, I am sure there are some quirks around (a pity, mjolnir is fun to watch and it is quite OP fully improved :D)

I completely agree with the polish, those things you point at were in the backlog but we could not get to it. Due to unexpected personal stuff we could not get more than a couple hours per day for the jam and things outside the core experience were left barebones. Actually, balance and level design were a rushed, last minute thing and I am not very happy with them.

Anyway, thank you.