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RG Poly

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A member registered Aug 22, 2022 · View creator page →

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Thanks, I’ll definitely give it a try, although EmacEArt has his own tool for this, so I’ll probably test his first. Still a lot of work ahead of me :)

P.S. Even if you were affiliated, I honestly wouldn’t mind the promotion, especially if the tool is actually useful.

Sure, I’m slowly getting everything ready for Godot as well.

Separate one

Hey, that’s great! I’m glad it caught your eye. If you make something with it, definitely send it my way — I’d love to see it.

As for the interiors, I already have that planned. It’ll probably take around a month since I still need to finish a few other projects first, but it’s going to be another huge asset pack.

Hi, unfortunately you’ll have to assemble it yourself. I tried converting the entire scene, but it’s simply too large and the exporter can’t handle it.

The best approach is to build it street by street and combine each street into a single section. That way, you can easily connect complete streets from any side of the city later on.

No, they don’t.

Thanks a lot! As soon as I saw your comment, I sent screenshot to the rest of the team. It really motivates us! Really glad the bundle turned out to be useful for you, especially as a Godot dev! And yeah, I totally feel you on the marketing part. Making the game is often the easy part compared to getting anyone to actually notice it. 😅 Good luck with your game — I hope it gets the traction

I got a bit ahead of myself and forgot to check the face normals before exporting 😅 The issue is fixed now and I’ve replaced the files.

Another Godot pack! I see you’re pumping these out like crazy 😄 Thanks!

Awesome, another free pack from you — and it works with both Godot and Unity. Thanks! 🙌

Hi! Thanks! :) I mainly use Unity, so I don’t want to give you incorrect Godot-specific advice. The tile size can vary depending on the asset/module.

Thanks! There’ll be more of them in the pack. I’m making them for a new asset I’m working on called Mafia City, so I’ll definitely keep updating this pack too. If you run into any issues with them, feel free to message me anytime!

These shapes are amazing — and finally, something for Godot!

As one of the creators, I can honestly say we packed a ridiculous amount of content into this bundle. Hope you enjoy it! 🚀

As one of the creators, I’m super excited about this launch. There’s a little bit of everything inside—from environments and props to vehicles, characters, shaders, VFX, and tools.

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Use 7 zip or other software, don’t us standard exporter

Yes, it’s available in gLTF format, and the Blender source file is included too—just in case any adjustments are needed. (I don’t use Godot myself, which is why I’m providing the Blend file alongside the gLTF.)

I’ll post an update in about an hour. A few of the taxi models had duplicate vertices. I’ll also add the Unity package.

No, that will be in Volume 2 and the new Mafia City asset.

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For URP i have separate pack here: https://rg-poly.itch.io/medieval-village-megapack-low-poly-refreshed-urp

This one is newer, with more models, particles, and VFX, plus added post-processing for the scene. It’s basically a refreshed, richer version of the old version. (old one has 4 or more years already, the new one was updated around a year ago). I didnt change textures, just post processing in the scene. With the old one you can just update materials to URP, those are basics materials, so all it takes is just few clicks

Could you email me at rg.polyassets@gmail.com?

I updated my the entire itchIO website and completely redesigned the assets, so maybe that’s why. I need the name of the asset you purchased, or at least your email address, to confirm, and I’ll send you a link to All in One.

Thanks, it’s a small scene, made in one day, I was more focused on the Unity tools and wanted to test them and the new shaders in a different environment

Thanks, honestly, I always thought this was my worst asset pack. And if I remember correctly, I made it quickly in less than a week… a long time ago. But I’ll be making another Medieval, much better. Here’s a video of it (it’ll probably be ready in over a month):

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For me, during my first year the most important thing was also taking notes in a notebook and studying models on my own. (Even if I didn’t always read my notes later, the act of writing them helped me remember things better and gave me time to think about what I was doing and why it worked that way). I downloaded tons of meshes just to open them and check how they were built, how the topology flowed, why certain decisions were made. That kind of “silent studying” taught me more than any tutorial.

The second thing that made a huge difference was choosing a clear style and role I wanted to focus on. Once I knew what kind of art I wanted to make, learning became much easier — and collecting thousands of reference images became part of my routine.

Even today I still learn something new with every project.

My biggest mistake early on? Lack of planning. If I didn’t first define exactly what I wanted to build, I could spend dozens of hours in Blender with no real result. That was my biggest struggle for the first two years.

Update 2: Episode 3: Modeling Shield, Horn & Druid Staff | Low Poly Timelapse

I send my assets on the wrong bundle… My fault

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City Massive Pack - Ultimate, which will be available very soon! 🚀

![](https://img.itch.zone/aW1nLzIwMzc1NzU2LmpwZw==/original/Wfkg8I.jpg)

Hmm thanks for the info, I will try to Fix it when i will have some time. It’s an old package. The orphan Script from the Camera is from Cinema Machine when i Recorded the scene.

Hey, I recently discussed this with one of my Patreon supporters, and I’ve decided to export all my asset packs in glTF as well. However, these exports will include only the models—not complete maps like you’d see in Unity, since post-processing and several other elements play a significant role here. Also, it won’t be ready any sooner than the end of next month, as I’m already swamped with projects. So far, Packs that are exported in gLTF are: Cute Graveyard Cute Park Pack Dungeon Megapack Cartoon Car Megapack Cars - Low Poly Massive Low Poly Nature Megapack

Yes