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Reyold

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A member registered Oct 30, 2020 · View creator page →

Recent community posts

No problem

Most likely a mistake, but the game is advertised as having Linux and Mac support, despite only having a Windows executable in the download.

When I tried to run the Linux version (specifically ExeLinux), it wouldn't start; it couldn't find the file "libGDCpp.so" despite it being right there in the same folder. Not sure what I can do to make it "visible" to the game.

I had the same issue and found a somewhat crude solution: use the keyboard to navigate to controller settings and redo the controller bindings. That worked for me.

Great! Thanks a lot!

You'll have to download it again

Thanks much!

Lutris can't download the game for me and I'm positive it's because the download files aren't marked by OS like most games on Itch.io. 

It's only a minor inconvenience, but I'd appreciate it if the devs could fix that.

Thanks a lot!

Odd request for the devs: could you mark the download files by OS?

Most games on Itch.io have an icon representing what platforms they run on (Windows and Linux, in your case). Your game doesn't, and I suspect that why  Lutris won't download the game for me.

It's only a minor inconvenience, but I'd appreciate it.

Much appreciated!

Can you give me a hint as to how to get the fragments? I got one for the intro boss, but I'm not sure how you get them.

Any plans to bring the full release to Itch.io?

(1 edit)

Just finished the first area and absolutely loved it! Looking forward to the rest of the game!

Also runs great on Linux.

Got the game myself a few days ago and I'm thoroughly enjoying it. It took me a while to figure out manual mode, but you'll get it with practice. 

Shout out to the dev for including an option to slow down game speed. That particular accessibility option is always a plus in my book, and I wish more games did that.

Hey I'm just happy they're finally here. Thanks so much!

Any plans for the full release on Itch.io?

Great! Looking forward to it!

Any plans to release the full game on Itch.io?

Great! Looking forward to release.

Any plans to release the full game on Itch.io?

Great! Looking forward to it.

No worries. Any chance we'll see it here in the near future?

(2 edits)

Did something happen to the Linux version? Currently, there's only two different Windows files.

On POP! OS, starting the game right out of the box isn't possible; the game wants the file libGLEW.so.1.13 when only the 1.10 version comes packaged with the game. Renaming said file to libGLEW.so.1.13 fixed the issue for me. Not sure if it will work on other distros.

The devs have said that it's coming, but they're trying to fix performance issues.

I'm still somewhat new to Linux, so hopefully I did this right:

[UnityMemory] Configuration Parameters - Can be set up in boot.config

    "memorysetup-bucket-allocator-granularity=16"

    "memorysetup-bucket-allocator-bucket-count=8"

    "memorysetup-bucket-allocator-block-size=4194304"

    "memorysetup-bucket-allocator-block-count=1"

    "memorysetup-main-allocator-block-size=16777216"

    "memorysetup-thread-allocator-block-size=16777216"

    "memorysetup-gfx-main-allocator-block-size=16777216"

    "memorysetup-gfx-thread-allocator-block-size=16777216"

    "memorysetup-cache-allocator-block-size=4194304"

    "memorysetup-typetree-allocator-block-size=2097152"

    "memorysetup-profiler-bucket-allocator-granularity=16"

    "memorysetup-profiler-bucket-allocator-bucket-count=8"

    "memorysetup-profiler-bucket-allocator-block-size=4194304"

    "memorysetup-profiler-bucket-allocator-block-count=1"

    "memorysetup-profiler-allocator-block-size=16777216"

    "memorysetup-profiler-editor-allocator-block-size=1048576"

    "memorysetup-temp-allocator-size-main=4194304"

    "memorysetup-job-temp-allocator-block-size=2097152"

    "memorysetup-job-temp-allocator-block-size-background=1048576"

    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"

    "memorysetup-temp-allocator-size-background-worker=32768"

    "memorysetup-temp-allocator-size-job-worker=262144"

    "memorysetup-temp-allocator-size-preload-manager=262144"

    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"

    "memorysetup-temp-allocator-size-audio-worker=65536"

    "memorysetup-temp-allocator-size-cloud-worker=32768"

    "memorysetup-temp-allocator-size-gfx=262144"

Just bought the game for Linux, but can't get it to actually start. System Monitor says it's running, but the game doesn't even boot up. Not sure where to go from here. Running the latest ver. of POP! OS.

I'd love a Linux version. I'd played the demo before switching to Linux and would love to play the full game on there.

Running the latest version of POP os. I already set the permissions to run as a program, so I'm not sure what else would prevent it from running. Maybe a missing library? 

(1 edit)

(https://1oogames.itch.io/dungeon-witches)

Dungeon Witches describes itself as a "tiny 8bit Rogue-lite RPG" that revolves around the "magic of the 'Home!'" 

That is to say, the many ways to use your house in combat. Yes, really. 

It's "roguelike" in the sense that it's top-down, turn-based, and the character moves on a grid; no procedural generation or permadeath here. 

On your journey to find your missing sister, you'll learn how to kick your house across the screen, push enemies with it, cross dangerous terrain, and teleport. If you get banged up, just walk into your house and sleep it off. It's invincible, so use it to shield yourself from foes.

I bought it on a whim and found it extremely charming, particularly the unique house mechanic and the cute 8-bit graphics,  It's only about 2 hours long, but I really enjoyed it.

Thanks for getting it fixed!

It works! Thanks! Looking forward to the fixed version. 

(1 edit)

Can anyone tell a new Linux user how to run the Linux version (specifically the Pyxel version)? I've tried a few different things, but I can't get it to start. Using the latest Pop OS.

Any updates on the Linux version?  I see they're up on Steam and GOG, but not Itch.io.

Strangely, I never had this issue until well into the New Home DLC, during what I think is the final stretch of the dungeon. That might be the only place it happens; I'll have to check that.

Don't remember much about my PC's graphic specs off the top of my head, but I'm using NVIDIA and the computer's beefy enough to run MGSV without issue.

Turning down pixel size greatly reduced the lag's severity. It's still somewhat noticeable, but otherwise the game's quite playable, so I'll consider that my solution. I'd prefer not to rely on a 3rd party fix if I don't have to. Thanks so much for the help!

So now that the folder's where it should be, it's experiencing the same issues as the GOG version; anytime the camera zooms in, the framerate slows to a snail's pace until it returns to normal. Kinda hard to use your more powerful moves when it slows to a glacier's pace every time. I tried a fix for nwjs some time back, but it either didn't work or I did it wrong.

I stumbled across one of your comments on the page for A New Home about moving the Post Game folder to the Extension folder.  I didn't know about that, so I'll try that when I get a chance and see how that works. 

(2 edits)

Purchased CrossCode in the Ukraine Bundle and bought the New Home DLC from Itch.io. I was wondering if the Itch version of the game would work with saves from the GOG version I'd originally played the game in, so I thought I'd give it a try. No dice. I tried to send the crash log to feedback@radicalfishgames, but Gmail can't find it and the crash log is too long to post here. If the devs (or anyone else) could help me out, I'd really appreciate it.

Edit: Tried with the GOG version and while it loads saves, it still has the same issue it's had for a while: massive slowdown when the camera zooms in.

Okay, I see. Thanks for clearing that up.