On POP! OS, starting the game right out of the box isn't possible; the game wants the file libGLEW.so.1.13 when only the 1.10 version comes packaged with the game. Renaming said file to libGLEW.so.1.13 fixed the issue for me. Not sure if it will work on other distros.
Reyold
Recent community posts
I'm still somewhat new to Linux, so hopefully I did this right:
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=4194304"
"memorysetup-bucket-allocator-block-count=1"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
(https://1oogames.itch.io/dungeon-witches)
Dungeon Witches describes itself as a "tiny 8bit Rogue-lite RPG" that revolves around the "magic of the 'Home!'"
That is to say, the many ways to use your house in combat. Yes, really.
It's "roguelike" in the sense that it's top-down, turn-based, and the character moves on a grid; no procedural generation or permadeath here.
On your journey to find your missing sister, you'll learn how to kick your house across the screen, push enemies with it, cross dangerous terrain, and teleport. If you get banged up, just walk into your house and sleep it off. It's invincible, so use it to shield yourself from foes.
I bought it on a whim and found it extremely charming, particularly the unique house mechanic and the cute 8-bit graphics, It's only about 2 hours long, but I really enjoyed it.
Strangely, I never had this issue until well into the New Home DLC, during what I think is the final stretch of the dungeon. That might be the only place it happens; I'll have to check that.
Don't remember much about my PC's graphic specs off the top of my head, but I'm using NVIDIA and the computer's beefy enough to run MGSV without issue.
Turning down pixel size greatly reduced the lag's severity. It's still somewhat noticeable, but otherwise the game's quite playable, so I'll consider that my solution. I'd prefer not to rely on a 3rd party fix if I don't have to. Thanks so much for the help!
So now that the folder's where it should be, it's experiencing the same issues as the GOG version; anytime the camera zooms in, the framerate slows to a snail's pace until it returns to normal. Kinda hard to use your more powerful moves when it slows to a glacier's pace every time. I tried a fix for nwjs some time back, but it either didn't work or I did it wrong.
Purchased CrossCode in the Ukraine Bundle and bought the New Home DLC from Itch.io. I was wondering if the Itch version of the game would work with saves from the GOG version I'd originally played the game in, so I thought I'd give it a try. No dice. I tried to send the crash log to feedback@radicalfishgames, but Gmail can't find it and the crash log is too long to post here. If the devs (or anyone else) could help me out, I'd really appreciate it.
Edit: Tried with the GOG version and while it loads saves, it still has the same issue it's had for a while: massive slowdown when the camera zooms in.